I had the idea of a tiny market for my urban board for quite a long time in my head, but it hasn't been until now that I've been able to turn it into a real thing. My most obvious choice were the stands by Micro Art, from their Wolsung range, which are lovely.
I painted them in the gritty, dirty style of my whole board:
|The two smaller stands, in all their rusty glory|
I started with the big one. I converted it into a spice market/food vendor stand. I used some greenstuff to represent mounds of spice into the boxes provided, and also sculpted some exotic or alien vegetables and stuff.
|Looks clean and trustworthy|
I also had an idea to add more variety. Edible variety. Well, as edible as these things can get in Rogue Trader, ahem. Just a little greenstuff turns into...
With a couple of spare MDF gears from another kit, a few staples and a button I built a cage that would be hanging from the stand:
So this is the other side:
|Hmm, I still have some room for some hanging pickles|
For the two smaller stands, I sacked the bitsbox. I turned one of them into a salvaged military equipment stall:
|Blood from previous owners has been cleaned up from all pieces|
I did quite the same thing for the other stand, but with salvaged low-tech equipment instead of military gear:
|All the equipment the modern adventurer needs|
You may remember that, for more
forbidden stolen specialised gear, you may want to visit Mama Balaklava's, a fine place for the gentle adventurer who would like to avoid undesired Imperial entanglements. This is more a modest place, but also serves its purpose.
The final touch. I got these jars from Fenris Games. Sweet pieces that fit in the market theme but that can also be used for other settings.
|Typical objective markers|
So well, all in all, this is the market so far:
|Should be bustling, but it's monday morning|
|When the noon cargo ship arrives we'll have more customers|
This is it for now. Of course your adventurers will need a place where they can replenish their existences between jobs. The market also serves as a perfect excuse for an Indiana Jones-like pursuit. Besides, when I get some more food crates or stuff of the like, they will serve as objective markers for an eventual scenario in which raiders have to steal what they can while the Merchants Guild thugs try to avoid it. Sounds like an idea to me, hmmm...
Now I need crates and stuff!