25/07/2018

Don't paint on the walls!

Back again to the Genestealer Cult and their underground complex. After a couple of rooms I thought I needed some corridors. So I made these with foamcore and Das clay:

You may not understand a thing of what's going on here. Let me explain...
I will have some short sections...
...long sections...
...and turning sections
I kept the idea of an old mine, or at least corridors excavated in the living rock. But I brought an idea I wasn't able to try on the breeding pits, I made some wall paintings. I explored the idea of some kind of ancient language, something past from generation to generation and that now has become part of the Cult legacy. Not pretty sure of where the inspiration came from, but I wanted it to look not-Latin alphabet, that's for sure.

That's not Gothic! Heresy!

Who wrote that nonsense here?

Hmmm, that looks suspicious...
Of course I painted them before assembling the whole thing. But when everything had dried and I tried to glue the other walls, I noticed the Das clay had cured and kind of shrinked, so I experienced some warp problems on those walls that were attached to the floor with the clay:

OK, I want the corridors to look claustrophobic... but not this way!
So I had to add some supplementary pieces to make it go back to verticality:

Not that bad a solution in the end

Now you can see the problem. The walls are too high!

It's going to be challenging to move the minis there
I should have measured better before. Don't get me wrong, I like the idea of the corridors looking narrow and suffocating, as any Space Hulk-like board should be, really claustrophobic. But gaming wise it's going to be... interesting. At least the Space Marine player will feel the anguish of narrow places, I guess!

My dungeon so far
In a Space Hulk fashion
This is absurdly narrow! Nuke it! Nuke it!
Well, of course I'm going to need a ton of corridors, but these were the first experiment and I think they serve their purpose. I may make next slightly lower for gaming purposes, but I'm still undecided. For the moment I can say the Genestealer Cult has a place where to live in!

17 comments:

  1. Very cool, the glyphs are excellent. If I had to go there, I would take a flamer!

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    1. Thanks! Aye, a flamer is a must in here!!

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  2. Those are excellent chief. I think you’re right about the walls. What about maybe having only one wall and leaving the other side open?

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    1. Thanks! On a general basis I'd like to keep the full in-depth approach, so all the rooms will have four walls (as long as the room is still playable), and the same goes for the corridors. An immersive experience!

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  3. I really like the wall paintings - they bring some nice interest and thematic detail to the walls.

    I think the height of the walls is fine, but you could vary the width, or even taper the walls out at from your playing footprint?

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    1. Thank you! Hmmm, that's an interesting idea! I'll try that on unexplored cavern sections and so :)

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  4. Very cool! I'm eager to play there! The wall painting is a very nice touch. And I like the fact that the walls are a little crooked. Adds to the spirit of the place.

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    1. Thanks! They're still too regular, I think I still have to give this a thought...

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  5. Wow!! That captures the look and feel of space Hulk perfectly!!! It reminds me of the computer game adaption from 1993!

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    1. Thank you! I'm particularly seeking for the Space Marine player to feel uncomfortable. If the player experiences difficulties even to move the sodding minis, his state of mind will be stressful. That's a new meaning for 'metagame', I guess :D

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    1. Thanks! I still have a lot of work ahead!!

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  7. So Epic I have no words. Only tears of (nice) envy

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    1. Haha, you must come over whenever I get this finished!

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  8. Ha ha ... words like 'don't paint' never registers with us I guess XD :)

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  9. Oh, glorious! I love your glyphs and the general look of your mines. :) Fantastic, sir!

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