Here I am again with more Infinity stuff! My pal, who got me into this madness in the first place, has been expanding his Code One stuff, so here we are again!
I insist, these are some of the finest sculpts in the hobby, and painting them is one of those exercises that somehow manages to be both deeply frustrating and deeply rewarding at the same time, if you know what I mean. But let's go to the pics.
I haven't followed the original paint schemes 100%, but I believe I've been faithful to the patterns. That gives me some visual coherence with the previous batch.
Here we have the Booster Pack Alpha:
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| I have no snowy fields, this is as much winter as I can get |
I feared I couldn't get the mix of blue I used for the first time, but fortunately it worked at the first try, so it contributed to my mental peace. The minimal bits were scary too, but I managed to glue them all in place and didn't mix bits from different packs. Phew!
Here you have... ehrm. How to put it. Booster Pack Beta.
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| Seriously, guys, you have to work on those commercial names |
Both packs are reasonably similar, yet different. I had to paint some pieces before attaching them, so for some days my bench has been quite a messy place 😅.
Now a couple of special characters. I'm afraid I don't know their names, I'm not that deep into Panoceania lore, but they both look cool.
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| The hammer guy is part of a special mission/scenario box |
These two are the Dronbots, and they deserve a special mention. I've magnetised the weapon options on both of them, so my pal can swap loadouts depending on the mission. It's the kind of small practical detail that takes a bit of extra work but makes them look cooler. I hope.
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| These may be my favourites from all the batch |
And then there's this fella. The Jotum. A TAG (that's basically a giant walking weapons platform) and quite the centrepiece of a force. Painting it is a genuinely different experience from the infantry, mostly because you actually have enough surface area to work with. The white panels on this one were the main challenge; white is always white, and it always judges you.
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| Not a guy to mess with |
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| Disappointing lack of snow on the board, I know |
I wonder how these look along the previous guys I painted, but I bet it's quite an imposing force.
Now I have to paint their Yu Jing counterparts, but before I start that I have some other stuff that has been demanding my attention for a while. All in due time!






These look great! I especially like the motion and extra details you've painted on MC Hammer Guy!
ReplyDeleteThanks! The minis are quite different from I'm used to from GW and similar, they really allow some different approach, it's refreshing to a job of this kind :)
DeleteLovely work Suber.
ReplyDeleteThank you! At some point I had a little mess of bits scattered over the bench, as I had to paint parts before attaching them to the mini, but in the end it all worked!
DeleteGreat work 👏
ReplyDeleteThanks! I have some Yu Jing waiting for me, but I'll be doing some other stuff first :)
DeleteExcellent work Suber, the blue and white scheme looks effective, and very crisp, especially with the size of the models.
ReplyDeleteThank you! A thing that bugs me is that I follow the official schemes, yet I still fail to totally grasp or understand the uniformity, as (apparently) equal minis (that apparently serve the same purpose) seem to have armour plates of different colour and I haven't found an explanation (different units or whatever). I admit I have used what I feel is a more coherent approach, so they all seem to belong to the same military unit, which I believe makes sense on a skirmish level game. Ah, crazy decisions! XD
DeleteVery nice work! The coloiurs go together well. Well done on the white in particular!
ReplyDeleteThanks! Getting different hues of white on these tiny minis with tons of details proved to be tricky! But I hope they look good at tabletop distance!
DeleteThe white and blue work really well against each other! I’ve heard these models are a nightmare to put together, any truth to that?
ReplyDeleteThank you! Haha, they are, they are! I mean, the design is fabulous, they tend to be quite dynamic and the bits fit quite good most of the time. But it is true that they are slender, or I would say better proportionate than GW's standard, so you have to put good attention to make sure that those tiny hands really fit in the wrist hole. When that happens on GW's minis, the margin of error is reasonable, but here, if they don't fit, it really looks like the poor fella has broken an arm or so. Besides, that in a metal mini becomes something to look after! You have to paint some parts before assembling, as the brush won't reach them once glued; so if you are working on six or eight minis at a time you better have a clear image of what goes where! In this case for example I glued a tiny antenna on one helmet only to realise I had put it upside down when painting it!
DeleteSo I would say the minis are really awesome, but you need some patience and previous experience/skills on assembling models of the like.
I have some Yu Jing couterparts to paint, I'll let you know what happens!
Painting white for me tends to leave a result that looks too grey or too cream/bone... Not fun. Yours looks good though mate. Just the right amount of shade, etc.
ReplyDeleteOnce again, I applaud your patience working on these incredibly detailed and delicate looking sculpts.
The end results are lovely and I think you did a great job in matching the schemes to the last batch you painted up for your mate.