06/03/2014

Ultramarines RT Squad

Back to 40K today! Back to the past of 40K, more exactly. I had been wandering for a time about the idea of reorganizing my Space Marines armies. The first thing (or the only thing, properly speaking) I had clear is that I wanted a pure RT Ultramarines force. I had to look for all my minis of old, form up some squads and repaint them. Of course I'm too lazy for all that work and mind disposition :P I only have been able to do that with a single squad.

I aimed for the most 'Rogue Trader'-ish aspect possible, so I went for bright blue for the power armours, white stripes on the helmets and weapon identification on the shoulder pads. Oh, all the tiny details (apart from some 'kil kil kil' marks and shark mouths; that will be for another squad).

But then suddenly a doubt came into mind. Though they were technically correct, there was something wrong about them, they didn't look as I thought they would. Then I realized. It was the weapon. The black weapon was snatching too much vistosity from the whole mini. I made some experiments and asked for opinions at the Oldhammer Forum.
 
Black, grey or beige?
 
I had almost made my mind for beige, but those opinions were definitive, beige it was to be. So these are the results!
 
Pure Old School Marines

Back to 1987
It also works fine on special weapons:
 
Missile launcher and flamethrower

This was a standard Imperial weapon back then...

I believe this mini was originally released as a Captain, but I'm using him as a Sergeant
 
The whole squad looks like this:
 
Oldskool powah!
 
I don't really have any special plans on the full army, so I guess I'll just muster a reasonable amount of old Space Marines and see what comes out!

Now I have to search for more minis within my boxes and shelves, don't know when I'll work on another squad, but I can promise some shark mouths for them when the moment arrives ;)

03/03/2014

Playing 'Sails of Glory'

Last weekend I had the chance to play this game, my mate got into the kickstarter some time ago and, being myself a declared fan of naval issues and the period, it was time to make our way into the seas!
 
That's the game
 
The box gives you the opportunity to act English or French. Besides the core box, my mate also got the first expansion pack, so we both had a four ships fleet.
 
You need quite a table just to set the game
 
My friend would be the English commodore and I would be the French one. We played a blockade, where the English fleet would have to avoid the French ships reaching the other side of the board. Don't worry, no Siege of Toulon nor any historical scenario, just trying to get used to the rules.

The game allows different levels of difficulty. We went nuts and decided to play using all the special rules. I can tell you it is a hell of a game having all those details, but unbelievably fun. First of all, you have to randomly set the wind gauge. That will determine the whole game dynamics! Each turn wind can change (or not) and you immediately learn how important is to get to windward of your enemy. At the beginning, wind was quite favorable to the English:
 
French POV
 
How do you move your ships? You have to plan a couple of movements in advance (that is when playing the advanced rules), using a deck every ship is provided with. Depending on the wind and your sails, they can move better or worse. To determine the attitude to wind of your ship, you must set the attitude indicator in he same direction of the wind, that determining the green/orange/red areas on the base of the ship:
 
Orange it is, sailing close to the wind

So you move as the card indicates, depending on your sails
 
The clash is imminent. The English fleet, having got to winward of the French, advances towards the enemy:
 
Ooops, someone's gonna crash...
 
But beware! The HMS Defence has not quite calculated the strenght of the wind and her course!
 
Croooosh! Damages on the hull
 
You randomly pick a damage marker. In this case everything went wrong, as a fire was declared! I'll use next pic of the Ship's log to explain a little more about the game:
 
Lot of info, uh?
 
The upper part shows you the 'technical specifications' of a ship: Burden, veer, artillery firepower, crew, musketry firepower...
The lower part depicts the actions taken by the captain: where you must determine your sail settings (full sails, battle sails, backing sails), if your port/starboard cannons are to shoot this turn or they are reloading and the actions you may take.

Moar tokens! Yay!

Let me explain this pic. Upper row: Kinds of ammo (ball, double shot, chain grapeshot). Next one: reloading or shooting tokens, both port and starboard. The rest are the actions: extinguish fire, pump water, increase/decrease sails, grog for the crew (for morale effects), repair damage and musketry fire.

So bear all this in mind, it may prove useful! Let's talk about shooting. As you can see, the bases depict firing angles, depending on the orientation of the stem, full broadside or stern batteries. You have to plan in advance which kind of ammunition you want to load on the batteries, as not all of them have the same range or effects:
 
Fireee!!!!

Ouch! That can hurt!

So damage begins to be noticed on board.
 
Depending of the ammunition/musketry/etc kind of damage, you will need to take different damage tokens (i.e., grapeshot ammunition from a '2' value fire battery, take two 'D' tokens, that's the way it works).

In the middle of the battle, the wind begun to blow from a different direction. That was a terrible mess for the French fleet, which now was totally leeward:
 
This was the disposition. Be prepared to see anything...
 
When the wind hits you from the stem, your planning sinks away. You can forget of the cards you chose and need the red cards. Depending on you previous actions, you may take a determined card which will depict how your ship is going to move during the following two turns:

Get ready for almost going adrift

My fleet, scattered. The cards show what will be the movement like next turn.

Anyways, the battle must go on! The Embuscade hit the Defence:
 
Feu!!

Though it's a hard ship of the line, it's being seriously damaged
 
Of course, she strikes back...

Ouch!!

HMS Cleopatra, engaged in a boarding action, shoots at the Embuscade

Well, how to put this into words...
 
The Embuscade inevitably sunk, so things weren't going that good for the French, still being scattered due to the wind next turn (I even had a ship totally heading the opposite way!):

Seriously, Genereux, where the hell are you pointing at?
 
HMS Concorde crahsed into the Courageuse in order to board her:
 
Gotcha!
 
The Genereux tried to get into course again next turn, attempting to break the blockade:
 
Rush hour!
 
But unfortunately crashed into the Hermione's stern!
 
Oooops! Sorry!
 
The poor frigate, being hit from all over, could not resist and sunk too:
 
Nooooooglub glub glub...

So the French had nothing to do by now. Being against the wind and being reduced to the half of their strength, there was no way any of them could move through the blockade.
 
We could fight a couple more rounds, but it looked pretty clear at the moment...

The game is absolutely fun, but terribly complex if, as we did, you try to play the full ruleset (i.e., advanced rules) for your first game. The broad choice of actions you have to pick in order to shoot muskets, repair damage, reload starboard batteries or let the man drink (seriously, your crew is dying under enemy fire and the best option is... letting the rest of the crew get drunk!) can be a little bit overwhelming until you get used to control everything, specially if you are managing four ships at the same time.
On the other hand, it is so complete that you do want keep on playing it as complex as you can! I can imagine infinite possibilities, with two or more players per side, one acting as the Commodore trying to pass orders to the other ships using signals. Or even tiny scenarios with determined secret missions the other side does not know.

About the result... well, I cannot but admit my total defeat. Wind plays an immense role, as you can see, but I must blame over all things that we had 'Master and Commander' OST playing during our game, so even the ambientation was in favour of the English. What can I say? Three cheers for Lucky Jack!

27/02/2014

Sci-fi cars

Quick update today with few pics, as I'm not painting as much as I would like these days.

One of the things I should take a little more care about when gaming is scenery. A proper game needs proper ambientation. It's not been since recent times that I have been purchasing and converting scenery pieces to make my battlefields a little more attractive. Among my long term ideas is building up some decent urban setting, so I need some sci-fi buildings and stuff. I have a few crates and things like that, but that doesn't even begin to cover my needs.

As my buying list is quite a mess random, I lack any priority when it comes into purchasing cool stuff. So, though you may legitimally be expecting some buildings, you won't have them today, sorry. They will come, that I promise, they will come...

Anyway, cars are also part of any decent urban scenery, so I'm bringing you a couple of them for today. Some time ago I got this one from Antenocitis (a real must see web):
 
Glamourous futuristic car
 
Applying yellow was a total pain in the **s, but the sports car looking deserved it. If I was to paint it again I would for sure try another different scheme, but it works for now.

Besides this one, I recently purchased a second hand sci-fi car by Scotia Grendel (I guess they don't even need any introduction). I tried a different approach for this one:
 
Sports car with a machine gun. Welcome to the future
 
The white & orange scheme was something I was eager to try, and this was a nice opportunity. The machine gun suggested any kind of enforcement vehicle, but I didn't want to make it a police car or anything like that, but the corporate concept looked appealing to me. I thought of painting any corporate logo on the side, but I was too lazy for that, I just painted a number and let it go.
 
Not sure if sports cars or police cars in disguise
 
I still need to buy tons of scenery; I have a few mdf laser cut buildings patiently awaiting for their moment to come, and I am constantly seeing new options... I'd really like to get my hands on them! Whenever I manage to build them up, I'll keep you updated!

24/02/2014

The Phantom of the Opera

Another different thing for a change (again)! Organ music, please!

[Daaaaa Da-da-da-da-daaaaaa...]

I had thought for a long time about doing this, and I finally got the chance. As the title suggests (ehm, maybe more than 'suggest'...), I am aiming for this guy:
 
I look angry because there is no mini of me all over the market
 
I needed to use a proxy, and I finally found it in the wonderful Andrea ranges. I would use this 54mm. Dracula:
 
No, I'm not going to sing
 
The kit looks his way:
 
I won't be using the bats nor the candelabrum

I was not specifically aiming at the Gerald Butler appearance, but that Bela Lugosi face was not exactly the look I was expecting for the Phantom of the Opera. Fortunately the mask would help me much indeed:
 
I also repositioned the hand

Here you can see the mask

I chose to paint and model on the go, in different steps. I had to paint the inner cloak as I would not reach it later. Onece glued, I could keep on converting the mini. As you can see, I softened a little the cheek marks to make him look a little younger. He had to be middle-aged, but not old.
 
I also wanted a gentleman's cloak, not a vampire's one

Some colour!

The scenic base also needed some attention. I tried to give it a damp aspect, being the underground tunnels of the Opera:
 
I tried to be a little bit atmospheric. I was listening the musical while painting

I then realized there was one thing about the Phantom that I didn't like. I had not been able to identify it. The 'old man' issue was still there, but I didn't know what was it. It finally appeared to be the shape of the head. The hair so stuck to the skull gave the man quite an older aspect. I added some volume:
 
Phase one. You are beginning to hear the music softly in your head

Phase two. In dreams he sang to meee, in sleep he came...
 
The rest was just a matter of painting the brocade on the vest and some other details:
 
That voice which calls for meeee, and speaks my naaaameee

And do I dreeeam agaaain, for now I fiiind...

The Phaaaaaaaan-tomoftheOpera is theeere, inside my miiind
 
I have enjoyed a lot (indeed) converting and painting this one. The pics somehow burn the colours, but there are different tones of black (the suit, the inner cloak and the outer cloak).

If only I could find a 54mm. girl properly dressed, I'd just love to do a diorama of the Phantom and Christine. Boat scene maybe or something like that. If you know any suitable mini, I'm open to all ideas :).

Finally, if for any chance you are not that fond of organ music, I'll leave you with this other version ;)


Hope you like it all!