First of all, merry Christmas to everyone! I hope everything is going well and you all are having nice days.
While starting my latest project, I still had some other things that needed closure. One of them, of the most recents in fact, was the 'Scythe' boardgame (you read about it a couple of weeks ago). My mate (owner of the game) scheduled another game for these days with more people and of course my reaction was as expected; I can barely bear playing a game with unpainted minis. Twice... oh, man, you're asking for too much. So I could have declined the offer (and no one could blame me) or I could be reasonable and do the only logical thing... i.e., painting those minis before the game.
|You know me enough to be certain of what would I do|
I obviously used the illustrator's web for reference (I can't get tired of recommending it!), but on the whole I worked with a high degree of freedom about colours, specially on the mechs. I had just a week to finish them all, so I hurried a little and made quite a speedpaint. Under normal circumstances I would have added more detail (serial numbers, signs, weathering, etc), but I think these work at tabletop distance for a boardgame. So here you have them, the characters and mechs of each faction in the core game:
I'm not really a fan of colouring the edge of the bases, but it was the easiest way to recognize each faction. Not sure if I'll repeat the system for other games (unlikely), but I was worth of giving a try.
Well, I was in a little rush, but I work fine under pressure :D. It was kind of like the old times, hehe.
|Totally worth of it. I'm relieved|
You may have noticed my painting rate (and with it my blogging/forum/etc. activity) has decreased this year. That's due to RealLifetm commitments (working, parenting, writing the [censored] PhD thesis, stuff, generic excuse #6, you know). Next year will most likely unwrap itself in the same fashion, but you can see I'm still riding the wave. So see you on '17! All the best for the New Year, mates! Cheers!