Showing posts with label Punkapocalyptic. Show all posts
Showing posts with label Punkapocalyptic. Show all posts

22/09/2018

Punkapocalyptic gratitude

I've been pretty much out of the painting bussiness for these weeks, as the issues in the muggle life tend to be somehow annoyingly demanding. But on the (very) bright side, I received a surprise last week (or maybe it was the previous one? I'm losing track of time!) in the mail. A pal, related to the Punkapocalyptic project, just sent me a whole band, fully painted :O :O

He thought he was in debt to me, but let me tell you, now it's totally the other way around! Just see the minis, please:

The whole Mutards band
 Some close-ups:

Unsure about if it's a teenager or a ninja, but you know
When they told me we were recruiting a creepy slug  for the band I didn't expect this


Talking about 'creepy'...
Best one on domestic work
Man, this Kuato issues are escaping out of control
There's another Total Recall reference here, ahem...
We could say he's somehow anchored to the past

What can I say, this is enormously exhilarating. I wanted to get this band and I suddenly find it at home -and painted!

BTW, the guys at Punkapocalyptic are running a new Kickstarter campaign starting next Sept 25th, this time including a full starter set, so I think it's a good time to get back to the game...

05/11/2017

Interlude: Yet another Secret Santa (out of time again!)

Just like it happened a year ago, I've taken part in a Secret Santa event with a group of friends. The only point in this is painting whatever you have in mind for the person you are assigned to, so no contest, no showoff, no pressure. In fact some of the people haven't painted a single mini since last year's event, making this one actually the very second mini ever painted by them! :)

Rules are easy. Take whatever you have at home (well, if you please buying new minis no one will complain, sure, but the idea is keeping it all simple), a 28mm scale infantry mini is a good reference rule, but proceed at will. Paint it and send it to your pal! It's fun, but we were totally out of time once again (predictable). Let me talk first of what I painted. We made a raffle and I got a guy who is starting his way into post-apoc stuff; so the choice was easy, I took a mini from the previous Punkapocalyptic KS:

They are currently running a new KS and this is the only mini I've painted of the previous campaign. Sigh

First thing is black priming and then the flesh. It's my usual M.O., having the skin defined helps me later on when it comes to decisions on colours.

Well, she looks scary now
I wanted her to have a distinctive look, and I remembered those tartan pattern trousers, they screamed punk vibe to me. Here's my recipe; it works for me, but doesn't mean it's the only way to do that.

Base colour, shades and lights. Vallejo Red is the base colour here
Vertical stripes. Mix of Red and dark brown, German Camo Something, Vallejo too
The same, but horizontal
I painted in a mix of black and dark brown the intersections. So you have those dark squares
Same process, vertical and horizontal, but now with  very thin lines, both sides of the larger stripes
Horizontal white lines in the wide open spaces
Finally, vertical lines in yellow
I can't state enough the importance of thinnin the paint during the whole process, seriously. If you don't, you take the risk of ruining it all. Don't be scared of not covering, the important thing here is keeping track of what are you really painting on each step so you don't get lost among all the stripes.

That was the tricky part. The rest of steps can be resumed. Just paint the rest of the mini!

Post-Apoc Punk

Yes, you also have to paint the back of the mini. Those are the rules
I went out of the confort zone with this one and I have to say I enjoyed it a lot. Now I'm only looking for places where I can paint tartan on my minis :D

But let's see what I got!

Oldschool Librarian. Much appreciated!
He totally fits in my RT Ultramarines Army, so I can't be happier! Airbrush technique remains witchcraft to me, it's amazing what you can achieve with one of those magic sticks :O

But this is not all, please check the rest of the goodies in the Secret Santa 2017. Trust me, all the participants have put a lot on each mini :)














This is it, quite a bunch of minis! Hope you enjoy the pics from all of the group. Now we should start preparing the next event if we really want it to be finished before the end of 2018...

After this interlude, my regular blog stuff will be restored soon. Maybe.

18/08/2016

Fast & Furiosa

Now that the Punkapocalyptic KS has ended and the dust is just settling down, I'm bringing another of their minis, 'Imperatrix Rabiosa'. Ahem.

There are some other choices out there (Hasslefree, for example), but I got this one thanks to a friend and I'm so pleased! Resin cast, the sculpt is as detailed and sweet as usual. The tribute is so obvious that I didn't even try to hide it; here's my try:




You can see I miserably failed in replicating the facial paint. That will need to be redone. But for the moment I'm leaving her this way.
I think she needs (or my whole Punkapocalyptic bunch need) some more charming stuff. Yes, I mean machines on wheels. The most obvious being those sold on the Punkapocalyptic web, I'm however hypnotized by the work of those people who build their own. The latest example I can recall is  this beauty (part 1 & part 2) by magnificent Stuart Bannister from The Lost and the Very Damned (go see the stuff this man does!!). For the moment this kind of work is absolutely out of my league, but I recently made a discovery I think I can use for this purpose:

1/43 Diecast French Firemen truck. Not even 10€. Had to do it, you understand me
 I thought I could use it for my Zombicide/zombiewhatever games, but these days I can only think of the possibilities this monster offers...
I don't think I'm going for it in the next weeks, as I'm still buried under pending stuff, but I will definitely have to do something about it...

23/07/2016

Punkapocalyptic new kickstarter incoming!

I'm currently in a summer hiatus, spending some days off with Mrs. Suber and the little Suberling, hence the lack of blog updating and general digital absence.
However, given that I'm not painting, at least I'd like to take the chance to let you know that Bad Roll Games are running a Kickstarter campaign to release a new band for their Punkapocalyptic game. The Black Blood Children will look like this:



I've tested the game (here you have the AAR) and I just love it. Spare a minute and have a look at the campaign, seriously. They've already unlocked a couple of stretch goals and they're on their road to make nice numbers. I also took part in their previous campaign, so I can recommend their work. All cast in metal, superb sculpting and cool concepts.




Not a pre-sale campaign, but a real kickstarter. Go have a look!

Back to regular bussiness in a few days!

22/05/2016

Playing Punkapocalyptic

I've finally got the chance to play the game! (Remember, rules and everything needed for gaming are available for download here). There are some scenarios and stuff, but as my rival and I just wanted to try the rules, we went for the most basic approach, i.e., a gunshot between two bands until one of them is entirely wiped out :D

This is the display
Let's make some recopilation work. These are the Gangers:

Ready to rumble!
Troop type (from left to right): Scumbag (lowest in the food chain), Brute (no need to explain), Badass (some elite trooper), Ganger (basic guy), Chief (it explains by itself) and another Brute.

These are the Junkers:

Go for them!
Troop type (from left to right): Piston (hardened veteran), another Piston, Gear (regular trooper), Dynamo (special weapons and stuff), another Gear and a Probe (junior member of the band).

The game is skirmish oriented, so each member of the band is highly customizable. The weapons and armour choices truly help to build up the post-apoc ambientation. They are going to be equipped with leather clothes (which is better than nothing!), bows or just knives. If you can afford it, you may get a rifle, but that's top technology! One of the fun things of the game is that ammo must be purchased, it's not included with the weapon. So you may want to bluff, letting your opponent believe that your gun is fully operational when in fact it's nothing but a fancy club.

The game works with an alternate activation system, starting with the minis with higher agility profile and down from there. It makes sense at this scale and works pretty nice; much better than a IGOUGO system. Each character has a number of actions, which can be used in any imaginable way; move, shoot, aim or interact with any piece of scenery or player; that provides a close-to-RPG experience, which in my opinion is highly appreciated. You can lock doors, plunder corpses, activate dormant computers... whatever. Really reminds me of Rogue Trader (and that is some serious thing to say!). Besides, the defensive fire action (the beloved Overwatch rule from WH40K2!!) adds a depth level into the mechanics of the game.

Enough chitchat, the game will explain better with some pics! I will be running the Gangers and my pal the Junkers.

Gangers come out from the nuclear haunted forest and Junkers advance from the once cargo bay
Both bands move forward and the bow guy gets to a high position

After some movement looking either for cover or a firing position, the action starts. The diver guy shoots his harpoon gun, trying to hit the Gangers Chief:

What's the onomatopoeia for a damn harpoon gun?
Shooting depends on many factors, such as weapon range (short/medium/long) or, of course, the character's skills. You can spend one action in aiming (so you have enhanced precision when shooting) and stuff like that. The hit is just a matter of rolling dice an adding the weapon penetration factor against the target armour value.
In this case the shoot missed anyway, so nothing happened.

Soviet Girl gets on the crate and decides to jump onto the closest one

Ouch! Epic fail

Leaping is another type of action, but falling from objects can really hurt! In this case as the height wasn't a big deal, nothing happened.

End of Turn 1

The Gangers Chief shoots her rifle trying to get the diver down.

Success! Blamm. Man down!

She moves forward, but MiniMario intercepts her!
Close combat is quite easy, almost just in the same fashion than shooting. Roll 1D10, add your Combat skill. Assaulting will give you bonuses. Some weapons also add bonuses. The higher result wins the combat, then proceed to hit.
Roll 1D10, add your Strenght and any bonuses. The other mini rolls 1D10, adds its Toughness and any other amour bonuses. If the attacker gets a higher result, then it's a wound. That's it.

One of the nicest things about the game is how even the lowest tech weapon can be deadly. Being myself used to uberwarriors in power armour, lasguns, grenades and missile launchers, I find it utterly interesting and refreshing. Post-apoc FTW!
In this case, little MiniMario got a lucky die roll which overrun his (allegedly superior) rival just by the assault bonus. The Ganger Chief wearing barely nothing but hardened leather got into serious problems even against the tiny small blade the boy was wielding. So that was it, the ridiculous knife proved lethal!

This is what happens when you go to a brawl in your bikini
Battle went on! The Arrow guy took position on the water deposit and shooted to the Bowler Hat guy:

Once again, it's just a guy with a bow, what can he possibly...

Is that for real? You just killed a guy with an arrow?
Take my word, every single weapon in the game is something you should fear, no matter what.

So boy, you just killed my boss, did ya?

Smash! (The poor guy had no opportunity this time)

End of Turn 2

The Ganger Badass climbed up the tower so she could shoot too...

...but when she tried to climb up the water deposit, she slipped (failed her Agility roll) and killed herself. Ouch!
But life goes on, and so does the combat. Master bowman shoots at Blunderbluss Girl...

...but the crate takes he arrow for her

The other Brute tries to get Soviet Girl, but she's out of reach
In the meantime, the Dynamo got to the crane. Passed the Agility test so he climbed up to the cabin. He passed his Tech test so he activated it. Then...

...he grabbed the crate...
...and smashed it on the Brute!
Ooooouuuuch!

 OK, you can guess this particular action is not specifically covered in the rulebook. But hey, when you come to my home, you know the hazards, this stuff can happen! :D
My mate said he was going to try that and I could only applaud his initiative, these are the things that make the difference between ordinary games and those others that stick to your memory :)
This is the second time I get to put this crane on a board (you may remember the previous one) and I think never before a piece of scenery had been so relevant for gaming purposes. Best. purchase. ever.

Let's keep on. Soviet Girl took the initiative and assaulted the Brute:

You said you like girls takin' the initiative!
But she had nothing to do, even with the assault bonus. The Brute is a skilled close combat fighter.

So she ended up chopped on the ground

End of Turn 3
Junkers had two remaining characters (the Dynamo and the Gear, Blunderbluss Girl) and Gangers had the Bowman, the Brute and the Scumbag. Anything could still happen...

The two girls fought each other. The Bowman didn't want to take the risk of shooting to the melee (though the rules allow you to do so) and got down the tower. The Brute run towards the crane, taking the risk of ending up smashed as his colleague. But Fortune favours the brave, the Dynamo failed his Tech test and didn't manage to ram the crate on his enemy.

That's all what's happening in this pic
Right, you just read that the rules allow you to shoot a melee. The risk is that you may hit a mini of your own, of course. You may be wondering why we didn't do it anyway. Oh, OK, you know me so well...

The Bowman did it
Unbelievably, my dice rolls were not as usual, and the arrow killed the Junker Girl. Apparently I had Legolas in my team and I didn't know! :O

The Dynamo had no other choice than facing the Brute. He assaulted him so he could benefit of the bonuses.

And he fried his ass up with his crack'n'snap weapon

Both Bowman and Scumbag went for the Dynamo

The Bowman jumps up the crate and miserably falls down trying to leap on the other. The Scumbag is on her own
So she is also fried by the electromaniac

The Bowman backs down and tries to put some distance between him and the Dynamo

Just by the skin of his teeth! He shoots an arrow... and misses!! Seriously, man?

So this was the combat that would decide it all. Both characters rolled their dice and... he Bowman won! Oooh! But he only had a small blade. Would that be enough against the Dynamo's suit? New dice roll and...

...it was!

So this was the tense end of the battle, fierce and giving no quarter, all decided in the last stab. Victory for the Gangers!

I think you have seen more or lees the core mechanichs of the game. I really enjoy the alternate activation and the fact that it comes independently of the band, but on each character's Agility skill. I don't know if that's common in recent wargames, I had only seen that before in Skirmish Sangin, and I think it's a win, makes the game much more fluid and forces you to constantly balance your opponent's actions.
Both shooting and close combat are easy. It really strikes me seeing small or old-tech weapons being so lethal, but it makes all the sense. As said before, this is not a hi-tech ambientation with lasers and tanks, this just represents a world in which everything has just gone down the drain and you fight with anything you have, which mostly means a knife and, luckily, a gun, wearing a leather jacket. All this is greatly represented, and I think it's interesting in game terms.
Adding some silliness of our own made it all funnier (oh, the crane!). My pal confessed that he had the intention of using his Dynamo to electrify the shipping crate so my Gangers on it would get a shock (a shame it didn't happen!). The game is really open to that kind of stuff, complete freedom of action so you can do whatever you fancy.
The game works well with this number of minis, six per band, but my guess is that, once you've played a couple of games and you are familiar with weapon profiles and so, there will be no problem in managing larger groups.

On the whole, a nice surprise and totally recommended game, though I must confess this has been my first shot on post-apoc. Anyway, they have some pretty cool minis on their ranges so trust me, Punkapocalyptic is worth of a try.