I kept the idea of an old mine, or at least corridors excavated in the living rock. But I brought an idea I wasn't able to try on the
breeding pits, I made some wall paintings. I explored the idea of some kind of ancient language, something past from generation to generation and that now has become part of the Cult legacy. Not pretty sure of where the inspiration came from, but I wanted it to look not-Latin alphabet, that's for sure.
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That's not Gothic! Heresy! |
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Who wrote that nonsense here? |
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Hmmm, that looks suspicious... |
Of course I painted them before assembling the whole thing. But when everything had dried and I tried to glue the other walls, I noticed the Das clay had cured and kind of shrinked, so I experienced some warp problems on those walls that were attached to the floor with the clay:
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OK, I want the corridors to look claustrophobic... but not this way! |
So I had to add some supplementary pieces to make it go back to verticality:
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Not that bad a solution in the end |
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Now you can see the problem. The walls are too high! |
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It's going to be challenging to move the minis there |
Well, of course I'm going to need a ton of corridors, but these were the first experiment and I think they serve their purpose. I may make next slightly lower for gaming purposes, but I'm still undecided. For the moment I can say the Genestealer Cult has a place where to live in!
Very cool, the glyphs are excellent. If I had to go there, I would take a flamer!
ReplyDeleteThanks! Aye, a flamer is a must in here!!
DeleteThose are excellent chief. I think you’re right about the walls. What about maybe having only one wall and leaving the other side open?
ReplyDeleteThanks! On a general basis I'd like to keep the full in-depth approach, so all the rooms will have four walls (as long as the room is still playable), and the same goes for the corridors. An immersive experience!
DeleteI really like the wall paintings - they bring some nice interest and thematic detail to the walls.
ReplyDeleteI think the height of the walls is fine, but you could vary the width, or even taper the walls out at from your playing footprint?
Thank you! Hmmm, that's an interesting idea! I'll try that on unexplored cavern sections and so :)
DeleteVery cool! I'm eager to play there! The wall painting is a very nice touch. And I like the fact that the walls are a little crooked. Adds to the spirit of the place.
ReplyDeleteThanks! They're still too regular, I think I still have to give this a thought...
DeleteWow!! That captures the look and feel of space Hulk perfectly!!! It reminds me of the computer game adaption from 1993!
ReplyDeleteThank you! I'm particularly seeking for the Space Marine player to feel uncomfortable. If the player experiences difficulties even to move the sodding minis, his state of mind will be stressful. That's a new meaning for 'metagame', I guess :D
DeleteLooking excellent my friend!
ReplyDeleteThanks! I still have a lot of work ahead!!
DeleteSo Epic I have no words. Only tears of (nice) envy
ReplyDeleteHaha, you must come over whenever I get this finished!
DeleteHa ha ... words like 'don't paint' never registers with us I guess XD :)
ReplyDeleteHaha, they lack any meaning :P
DeleteOh, glorious! I love your glyphs and the general look of your mines. :) Fantastic, sir!
ReplyDelete