|Streets of Bala Murghab|
|Sarge, did we invite these guys to the party?|
Let's get into the game. Each turn is divided into 10 combat phases. Depending on the 'body points' you got when assigning profiles, the character will act during phases 1, 3, 5 and 7, or in phases 2, 4, 6 and 8, or in phases 3, 5, 7, and 9... That means that 'better' combatants will act before. That also means that each turn, each character will act four times, so the alternate phase involves quite a dynamic turn.
If the target is hit, you roll 2d10 against the 'armour' value of the
character to determine if he is wounded or not. The greater the
difference, the most severe the wound.
|Master Sergeant Martín shoots Eineddin and takes him down.|
When a character is wounded, he can be beaten unconscious on stay on
the ground screaming in pain. That will have different effect on his
mates' morale, as it's quite a... delicate experience to see how your
pal is taken down or screams while you yourself are under fire.
|Majid Khan shoots Pvt. Alonso. Doesn't hit him due to cover|
|Cpl. Aguirre shoots Majid Khan. Misses too|
|As a matter of fact, as everybody has to roll for the next phase, we could have taken the tokens apart|
|Gentlemen, we really need to get outta here!|
|Some chroma key effects should be added there on the horizon|
As Pvt. Alonso was stuck in the building under hostile fire, the rest of the fireteam was not to abandon him. Master Sergeant moved again towards him to give support fire...
|And got wound!|
He received a light wound, decreasing his combat abilities and morale. The rest of the team will need to check their morale for the next combat phase.
|Pretty bad place for a gunfight|
|What the hell is Majid Khan doing there? Wasn't he injured?|
|He is properly dealt. Though injured, he posed a threat|
|But hitting someone in his conditions is just asking too much|
He finally joins the rest of the team, they are all safe and only Master Sergeant is wounded, requiring ROLE assistance.
Skirmish Sangin is a totally detailed game, absolutely full of real situations taken into account. I can hardly think of a situation not covered under the rules. Everything here has been previously weighed and studied, and you can see that when playing. That's great, the game is really atmospheric and you can feel the actual pressure of combat. The skirmish concept is quite refreshing for me, I enjoyed it being only a few guys against a few guys, everyone having his own name and stats.
I confess that everytime I opened the book I felt overwhelmed by such detailed rules (and closed it in despair without really reading it), but once I commited myself to learn, it is not that hard. And once you get the mechanics of it, the game suddenly becomes much easier than what you thought at the beginning.
Of course, just as every time I play a game for the first time, I'm sure we made hundreds of mistakes. But now that we are more familiar with the rules, I guess the next one will be more easy going. We only used quite a fistful of basic rules, so now we should make a ROEREQ and learn how to use heavy weapons, grenades and all that stuff I didn't dare to use for the first game :D
And definitely I need more scenery. Much more...