Well, honestly, more a test than an actual game, sorry for the clickbait :D
But anyway, what's this madness? Now I'm... playing? It feels kind of weird! A few days ago I got the chance to try Aristeia:
This is my first contact with the Infinity universe. I've been keeping an eye on that world for ages, but have never dared to jump into it. I like the aesthetics, the minis look great... but still. I've been always focused on other stuff (well, focused, ahem, you know). But the other day a friend of mine just put this game on the table and I said "absolutely, let's do this". So here we are.
ENORMOUS DISCLAIMER: The minis you are about to see in this game are unpainted. If you are older than 18 (or 21 where it may apply) be sure that you agree with that content and proceed under your own responsibility.
Just to avoid grudges or whatever, I've stolen this pic from the internet, so you can see the minis from the core game painted, to get an idea of how do they look:
I wouldn't say that Aristeia is exactly Infinity's Blood Bowl, but for sure it's the closest reference. Two small teams of players will have a... well, not exactly (but close to) deadly match, trying to score on the designated areas.
Simpliest way I can put it: At the end of the turn you need to have players on a scoring area. If there are no rival players on it, you get 3 points. If you have more players than your rival, you get 2. If there's a deuce, well, each one gets 1 point. If you have less than your opponent, you get nothing.
I said earlier that this was more a test than an actual game. Right, we only got to play two turns, and the first one we just followed the tutorial, but nevertheless I wanted to share my opinions on it, as [spoiler] it was quite a refreshing experience for me.
You have a 4-minis team, and both teams are deployed on opposite areas:
I told you they were unpainted. If you want to leave now, I'll understand |
All the red hexes are scoring areas (each turn it will be determined which one of the areas is the scoring one). The blak hexes are cover which also deny line of sight. The tiles with the blue things are obstacles that give cover, but don't block line of sight.
Each character has an initiative value on their cards. Both players select the order in wich they wish to activate their characters (placing the cards on the control panel), and then will be revealing the cards simultaneously by turns. The character with the higher initative will go first.
For the first turn, the scoring area will be the central one. I moved my tank-type character, Maximus, and so did my pal with his own 8-Ball.
Weird dice! (not really, the kind of dice every single game uses nowadays) |
Each character has specific abilities of their own. This time my opponent attacked me, but I managed to more or less handle it thanks to my shield.
Next turn my character activates first. It's hEXx3r, a Nomad Witch, a hacker. She moves forward and uses her Vade Retro special ability to push 8-Ball back:
All those "!!!" are good, the more the merrier |
Then my pal activated his Miyamoto Mushashi, who really is a meat grinder. He charged right onto my Maximus to hit him with his blades.
Ouch. That's nasty. Though I blocked most of the hits, Maximus got severely injured |
He disengages and gets close to hEXx3r |
Next turn! My pal played Wild Bill, who has a higher initiative, and moved first.
Shoothing and "killing" hEXx3r |
She is sent to the infirmary |
My turn to activate Parvati, a synthetic body and a hard opponent!
She moved to the score area and tried to move further, but Mushashi got her pinned there |
Next turn. I activated Major Lunah, the sniper. She ignores cover when shooting, so she did what she does best:
She shoots at Miyamoto Mushashi |
Who eventually ends at the infirmary |
Wow, what a blast. Turn for my pal to activate his last character, Gata, an agile player...
...who immediately gets into the score area |
Using her special skills, she dazzles Parvati, my synth body, avoiding her to trace line of sight beyond the adjacent tile for the next turn.
Si this is the end of Round 1, once all players have been activated. Each opponent having one mini on the scoring area, we both received 1 point. Let's go for Round 2!
We both selected the order of activation of our characters and placed the cards on the control panel. We also got cards from the Tactics deck. We can use them during our activation turn to perform some actions. This is where the game gets really interesting, as IMO your success will rely less in the random dice rolls than in how you decide to combine your character's unique abilities with the tactics available each turn. There's a random factor in that, of course, depending on the cards you draw, but it adds some depth to the game and turns it into a really tactic competition.
But I was talking about Round 2. The scoring area is randomly determined. In this case it will be Area 2 (we set a token on it to make it clear). I first activated Major Lunah, who shot at Gata...
Blamm. Straight to her |
...sending her to the infirmary.
Ouchie |
This becomes problematic for my pal, as he lost her character before she even got the chance to do anything on this Round, and will not be available again until next one.
My opponent activated Wild Bill, who shot at Parvati, causing some harm. After that, in next turn, he activated 8-Ball, who moved to the scoring area to control and defend it:
I should have added arrows or stuff to represent the movement. Anyway, you see, the big guy moved to Area 2 |
In my turn, I activated Parvati, who went just to the scoring area too!
She attacked him, unsuccessfully |
Time for hEXx3r to come back! You can place a character who was taken down and now is coming back from the infirmary on any red area, except the current scoring area for that Round.
I chose Area 1. At the rearback of my opponents! |
She moved forward and, making her magic, displaced 8-Ball out from the scoring area:
So, denying control on the area! |
So he got Major Lunah's back! |
Of course he immediately went for her...
Spoiler: This ended bad for her |
My turn. I moved Maximus close to Wild Bill. He caused his opponent some harm, but not enough to send him to the infirmary. This one was fun, as we were throwing Tactic cards at each other until we almost run out of them, making combos or denying the other one's effects.
There's much more than the pic tells |
Parvati is controlling the scoring area and no opponent is in it |
So that gave me three points! Hooray!
Unfortunately we ran out of time and had to suspend the game and leave it there. It was a shame, as we were totally into it and were enjoying a lot. Anyway, as an introdutory incursion, I think the experience was really cool.
My thoughts on the game: It's relatively easy to get (I've never played Infinity, but everybody had warned me against the thousands of special rules and exceptions to the rules, so I didn't know what to expect of a game from the franchise; it has quite a bunch of rules, but are easily aprehended), its dynamics are oriented to fast playing, looking for action, not tactical manoeuvering, and though you will have to eventually rely on dice rolls, the ramdomness factor is kind of subdued by the tactics. I mean, I guess you can say something similar about (modern) 40K or games of the like, but in Aristeia I sometimes got an experience close (with a grain of salt) to an Eurogame, having to deal with 'resources', which are affected by some random dice rolls. I mean, this game is quite tactical, it's quite more about your decisions than combat itself, and I think it makes it different from other games I've played before.
Of course it's but a partial first impression and I'll have to run some more games to have an accurate opinion of all the intricacies of Aristeia, but on the whole I enjoyed it a lot and left me with the desire to play more.
A note on that. I hadn't played a single game since 2021, and now I have played two games in a row, Cursed City and now Aristeia! Wow. I think these can be treated as my annual games for 2022 and 23, just for the statistics, so now I have no pressure whatsoever until next year! Hmm, feels great, I guess... :D
Very interesting Suber, hadn't heard of this one, but haven't been keeping up with all the new releases recently (just too many ! LOL) Sounds good and rather than who has control of a ball who has control of a random scoring zone, so still sports orientated just with more weapons.
ReplyDeleteHaha, right, that's why the Blood Bowl comparison is unavoidable. Kind of Rollerball, but even without any ball!
DeleteOh, really interesting game!
ReplyDeleteHaven't heard before, but I gave to!
It's been a nice surprise. The minis are just like the regular Infinity ranges, I'd love to see what a talented artist like you could achieve on them!
DeleteIt sounds interesting - I've not heard of this one either. Infinity's got a weird mix of cyberpunk, manga and people from history. I found the main Infinity rules very complex, but this sounds much more manageable! I know what you mean about the annual games - I play about 2 per year as well...
ReplyDeleteI may give Infinity a try at some point in the future, but for now this ruleset was quite suitable for my comprehension skills :P
DeleteWe had a great time. Let's hope next time we can play a full game with properly painted miniatures! :)
ReplyDeleteIt was quite an experience! For sure next time the little fellas need to be painted!
DeleteRecall this being advertised in a kickstarter type deal. Looked pretty but like most Infinity stuff seemed too pricey.
ReplyDeleteSounds like it plays pretty straight forward and fun to boot! Are you going to pick up a copy now?
I had a lot of fun, it was a different kind of game, not like the usual wargames, so I enjoyed it a lot. I've seen that there is a newer edition, allowing 4 players, so I'll definitely have a look at it!
DeleteThis game, which we didn't know either, looks fun and not too complex. If we have understood correctly, despite the use of "real" blades and guns, no character dies, but is only hospitalized: is that so?
ReplyDeleteWe wonder if, instead of a simple board, a Subergenius could think of creating a three-dimensional scenario in which to make the miniatures fight...
Haha, believe it or not, that was the first thing I thought of! If there was a way to play with 3D tiles :D
DeleteRight, the characters never truly die, they get out of the board and get back again later on. However, the fact of playing a Round with just a player less is quite painful, as it really hampers your chances!
Desde luego, estás totalmente desconocido: jugando sin parar, admitiendo probar cosas nuevas que aún no están pintadas… El Séptimo sello se ha roto y a partir de aquí, sólo surgirán horrores. ¿Qué desgracias no traerá toda esta locura?, ¿qué será lo próximo, que acabemos algún proyecto antes de pasar a otro…? 😝
ReplyDeleteAristeia, un juego que alguna vez me he visto tentado de probar, pero por miedo a que me guste, he preferido esquivar la bala. Las minis de Corvus son una preciosidad, lástima que para mi estilo de pintura no encajen muy bien y sean tan estilizadas, que pintarlas es una odisea para mí.
Deseando ver tu próxima partida en 2023
¡Jaja, la locura! De verdad que Aristeia me ha supuesto una novedad bastante refrescante. A mí la estética del universo Infinity siempre me ha llamado la atención, pero nunca me he atrevido a meterme. Mira que si al final caigo por culpa de este juego...
DeleteLooks like a blast. Always wanted to play the original Blood Bowl boardgame but the costs and a lack of playing partners meant it was never meant to be!
ReplyDeleteOh, that happened to me with so many games back in the day! Unfortunately the gaming pals keeps to be an issue with everyday's life!
Delete