Now that I'm working on the Qala Debdou board, I'm determined to make some more progress before taking it into the closet for another year!
My original idea (as of last november) was cutting a circular piece on the floor and adding an underground bazaar (kind of Luke's uncles' moist farm in Tatooine). I even had preparations, but suddenly I had a different idea:
A hollow space, but with two different floors |
This gets a better overview |
The lower level is made with an old CD case, as plastic gives me strenght and light weight, and the upper level will be mere cardboard.
You can get an idea of the size of the structure |
The bazaar is taking a considerable space within the board, that's why I decided to risk it a little bit and try this extravagant shape, so it looks a little bit more interesting.
Weirdly close to the entrance to the mine, but there's no more room here! |
Once I'm adding lights to the board, planning turns a little bit different. I cannot just build it all and then add the lights (as done before!), simply because there will be some parts totally inaccessible. So I have to build a part, put the lights and then keep on building.
However, the general idea is something in this fashion |
Oh, BTW, of course I considered cutting those doors and making an inner space for the stalls, but it was just too much. The coyte trick of painting the hole black will have to do.
I changed my mind about the central piece of the bazaar. The idea of a pole of some kind was very powerful, as it's quite typical in any old market anywhere in the world. It's visually attractive and I was using that strange piece (from an old perfume generously donated by Mrs. Suber). But then I remembered I had these air scrubbers and one of them looked much better here:
With the tiny awnings! |
Now it has that weird mix of fantasy, sci-fi and old worn looking I was after.
Let's go for the fun part! I had to buy a second light set. I'm putting the batteries here inside one of the structures. I'll have to provide some removable cover for them, but that's a problem for future me.
I have some ideas, but for another day |
I could complete all the rear part, adding lights to the caves on the left of the pic:
Looks cozy, but I'm not sure if it really is |
For the market stalls I got these bits from Tabletop Art, which are gorgeous:
Yummy |
I glued some items to the floor of the lower bazaar. Then glued the lower bazaar in place and added the lights. Then I could stick the upper bazaar round wall, to which I had to put the lights on the go. Quite time consuming, and it took a lot of measurings and trial and error (specially error!), but it all led to this:
Done! |
Ta-daaa |
I also got to put the lights to the entrance of the mine. The thing is that I was quickly squandering the light garland just by surrounding the lower and upper bazaar, but for now it all was working.
In fact, the idea of some light coming out from the mine was what made me embark on this madness |
The lower bazaar has an access gate. I built a cardboard tunnel and paved the road, so you can get into the bazaar directly from the front of the board:
Details on the mine still TBD. Another problem for future me |
Well, everything is in place now! From now on it's just a matter of adding details. I glued the goods and awnings and stuff:
Ugly, dirty, unhygienic. Just perfect |
A view from the other side, with the gate to the tunnel |
Well, the final test... lights on!
Open for bussiness! |
A view for the tunnel |
You may think this whole thing is a total madness. Well... it is, I couldn't say otherwise. However, once finished it makes you feel something like this...
The Suberverse coming along |
I still have a little sanity left to keep on working on the board, so more updates in the following days!
That market is brilliant! I love the mosaic, and the two level circle is a really interesting and different shape. Graet work!
ReplyDeleteBill.
Thank you! I think that the two levels idea works better than the original plan, so I'm happy how it all turned out in the end :)
DeleteFantastic work Suber!
ReplyDeleteThanks! It turns into madness from time to time, but in the end I find it rewarding!
DeleteInspired and inspiring, excellent!
ReplyDeleteAlan Tradgardland
Thank you! I'm trying to bring some flavour in it, I hope it's working!
DeleteThat looks awesome!!!
ReplyDeleteI wish I had so much free space to bring such projects to existence! ^^
Keep 'em comin'!
Thank you! Phew, space is turning into a delicate issue at home!
DeleteAnother masterclass terrain element!
ReplyDeleteThanks! Though it's quite time-consuming, I'm enjoying it a lot!
DeleteFantastic addition Suber, has a well used look to it, and the lights are a fun play to give it more life, I think you made the right call on the scrubber, adds that sci-fi look to it. Look forward to seeing more as it develops.
ReplyDeleteThank you! The good thing of a project like this is that it allows quite an organic approach, so you can play with shapes and elements, and make corrections as you build, it's pretty fun!
DeleteTe está quedando magnífico... y para jugar? es accesible?
ReplyDelete¡Gracias! Siempre procuro que sea jugable, siempre hay espacio para poner figuras, permitir que se muevan y dejar hueco para meter una mano. En este caso el espacio es más limitado, pero espero que funcione todo :)
DeleteSuperb Suber! The new addition gives off exactly the right feel - colourful, noisy & crowded. You've shown us a glimpse of what I imagine could be a much larger underground network of tunnels with many many stalls.
ReplyDeleteThank you very much! I'm trying to make it slightly chaotic -on the edge of playability XD
DeleteMy plan (absurd, unfeasible plan!) was to have an underground town, where the tunnels of the mine get intertwined with old caves, dwellings and so. In fact I had some dungeon-like rooms and corridors built, but I've just dismantled them, I could storage them no more (sigh!). Whenever I play some games on the surface and I'm ready to move on, I may have to rebuild it in the future!
It looks SO GOOD! The mosaic floor tiles are a really nice addition. Also, your coyote joke made me literally laugh out loud! :) Thank you for sharing your work with us, Suber! This project has been a joy to follow along and absolutely inspiring!
ReplyDeleteThank you very much! I have to say that now that I'm pushing forward, I'm enjoying it as never before. I'm determined to keep on working on the board as much as I can!
DeleteOh I like this very much. I can almost hear the hustle and bustle of Bazaar life. It's wonderfully evocative, brilliant work Suber!
ReplyDeleteThank you! I take this as the highest compliment, I'd love to think that when you see the place you get some vibe, some feeling about it. I only wish I had more room for it!
DeleteWow - that looks stunning! Love the Mosaic and the the two levels, tunnels and Coyote doors (XD) really give it all that labyrinthine feeling of a sprawling market place.
ReplyDeleteThank you very much! I tried to get that precise kind of feel, some place where you could easily get lost or disoriented. If I had the space, I'd build a whole commercial district board!
DeleteThis is amazing. My mind is kind of blown.
ReplyDeleteThank you! There's something special about not building upwards, but downwards. You have to interpret empty spaces instead of solid volumes and how would you fill them, what would they be used to... and still try to keep this playable!
DeleteUtter madness. Very cool indeed.
ReplyDeleteThank you! Haha, if it's not madness it's not worth of the effort!
DeleteI'm a bit late to this but I think this looks terrific. The sunken part looks really convincing and characterful. It's an excellent terrain piece.
ReplyDeleteThank you so much! I wanted to do something different, and I thought I could take advantage of that area. Hopefully it's still playable!
DeleteSmart move to excavate! Mosaics and awnings work a treat and it's all wonderfully colourful and grubby!
ReplyDeleteBest Iain caveadsum1471
Thank you very much! This is a totally different approach, but I tried to make it fit into the general feeling of the board. Glad you like it!
Delete