I've been lucky and this weekend I've been able to finally play a game! In addition, it's been no less than Kingdom Death: Monster, a game I've been wanting to play for ages.
(In the unlikely event you don't know what I'm talking about, please visit their web first)
I have been tempted through the years to get on board of some of their kickstarter campaigns, but I never found the right moment to do so, considering that it was quite an investment and the probability of actually playing was thin, and not even mentioning the probability of running a proper campaign.
However, my pal Hetairoi (What do you say? You don't follow his IG yet? Please, go, no worries, I'll wait) got the game back in the day and has been struggling (oh, everything regarding this game involves struggle, I'll explain later) to run a campaign. He has played a few games and I finally got the chance to jump into one! Needless to say I was that much eager to play.
 |
Specially if you play in such a handmade board. Please go visit Hetaitoi's IG |
The story of the game itself, its narrative, is pretty much game-driven. A group of puny humans awake in the darkness and have to survive to the hostile environment. As I got into an ongoing campaign, the characters had already lived some adventures and, well... they had seen things. So they have some traits, disorders, abilities and impairments that make them unique.
I played with these two characters (my pal got another three):
 |
One suffers of apathy and the other has anxiety. Yup, this game brings in your real life issues |
This game was about hunting an antelope. But, oh, my sweet summer child, not what you understand for an antelope...
But I'm anticipating events. The game has several and very different phases. During the Hunt Phase, the survivors look for the trail of the beast. You have to draw some random cards (some of them generic, some of them specific of the monster you are hunting) showing some events happening while in pursue of your objective.
 |
Oh, is that truly an... antelope?? |
For example, my very first move into the game. I had to draw a card, it was a random event, and my character fell into a pit and hurt his foot. An sprained ankle or so. Just the beginning!
Characters have separate statistics for head/arms/body/waist/legs, and so for brain and insanity.
 |
*This* is insane |
Our poor pals wore some simple pieces of cloth (+1 armour on waist) and some close combat weapons. That will have to do!
After following the trail of the monster, the survivors finally got it cornered. Then the Showdown Phase started.
 |
Showdown! |
In this phase the monster uses a deck of artificial intelligence cards and hit location cards, so every interaction with the players is driven this way. To put it in few words, the AI cards represent the monster's wounds. When you cause a wound, a card is taken away from the deck, until no cards (or survivors!) are left.
But oh, the antelope can graze, as weird as it seems on such a board. It can eat the acanthus leafs that are scarcely growing here and there, and recover a wound wich each one. So another part of the strategy for your game can be denying the food from the monster. But beware! If you try to reach an acanthus leaf, you may be bitten by a snake (which happened to us!)
 |
The survivors approach the monster |
This creature is not called "screaming antelope" for nothing. It suddenly started a monstrous stampede of one while screaming aloud, throwing everybody away and causing brain damage to any survivor who was not deaf (yes, I insist, this game descends to that kind of management).
 |
Hard to say who is the hunter and who is the prey |
 |
There are advantages if you attack the monster on his blindspot. Oh, yes, I already made the jokes |
The antelope is quite an agile creature (and a deadly one!). It kept moving along the whole board during all the game. Its kicks caused serious wounds to the characters. One ended with a ripped up arm, another with her spleen bursted, all of them with some brain damage... Oh, it's nice to point out that in this game insanity is your brain's armour. Your way to avoid understanding the reality of your surroundings. Cute. This is Murphy's favourite game. Anything that can go wrong... will go wrong.
 |
It is worth noting that cornered animals are most dangerous |
 |
It kept on kicking and killing until the end |
But little by little, the survivors managed to cause wounds to the antelope. Each time, a card was taken away, so everytime you had to shuffle the AI deck, there were less and less cards. But finally...
 |
Die, spawn of hell, die!!! |
The antelope is killed! But one of the survivors had been squashed by a kick and the others are injured and bruised all over. A high price to pay...
Now that the Showdown Phase has ended, the Settlement Phase can start. You have to collect your prizes from the hunt...
 |
Fruitful hunt! |
...and then organize your settlement and bring them in. You can craft new gear, develop abilities, try random events and so. This is a purely management phase, but is crucial for the campaign, as it will determine the effects on your survivors for future encounters!
This is a very brief review which makes no justice at all. I had some intuitions about the game, but now that I have tried it, I have to say it's awesome beyond measurement. The dynamics are really elegant and swift, yet full of content and detail. The kind of events you have to pay attention to is not at all overwhelming, but enriching, and they add a lot of depth into the game. You can feel the tension growing as events begin to go wrong and wrong. In fact I'm pretty sure that any good thing that happened to the characters was due to any mistake we made applying the rules. Nothing good ever happens to these poor people!
I'm in the conundrum again. I'd love to get the game, seriously, but it takes quite a lot of time and commitment to make the most of it. I'm not sure if I'm ready to spend the money it costs; not because it's not worth of it; it is! Trust me, it is. But I'm sure I'm not able to run a whole campaign. Oh, I won't say it's a lifetime project (though it can be!), but it requires some dedication.
However, the minis are exquisite (even if my pal replaced the antelope with an even more usettling creature), the game is full of details, it's exciting and incredibly well designed down to every detail. I can understand it's not everybody's cup of tea, but if you ever have the chance of giving this one a shot, please don't think twice.
That's all for now! I'll be resuming painting production soon!
Looking so cool!
ReplyDeleteThanks! It was quite an experience!
DeleteGorgeous miniatures, great to see them painted. It looks like a real lifestyle game; ie one you play to the exclusion of all others...
ReplyDeleteI'm afraid it's kind of that, a project of such a size that setting a full campaign requires quite a level of commitment...
DeleteGreat you finally got to try out the game, I've seen a lot of the models over the years, and there are some strange ones in there, and I think it has a certain appeal, but can be very diversive amongst the community. The detail mechanics do sound very cool though.
ReplyDeleteI know what you mean, there are quite some aesthetic decisions that can be... questionable. The number of unexplainable pin-ups is absurd, but there are some designs that really catch my eye. My pal and I discussed that issue; he says (and I kind of mostly agree) that a fantasy prehistoric visual setting would have been just perfect. Anyway, the mechanics are pretty solid and it's a hell of a game indeed, worth of giving it a serious try
DeleteI'm a big fan of the aesthetics this game provides; just different to any other setting out there. Even their cheeseball boobalicious pinup sculpts are so well designed and can be used in game from what I've seen online. (And I've owned 4 or 5 of them from the very first KS.... still on sprue mind you. Of course.) I will say the penis tentacles and tails all over the place are.... disturbing, but even that aspect just adds to the unnerving side of the dark and freaky design of the setting.
ReplyDeleteAn old gaming pal bought massively into the original Kingdom Death KS and we played a couple games thereafter, hunting the White Lion (And failing). Like you've described above, it's a deadly and disturbing affair and our own heroes ended up dead or worse both times to the point we re-set and restarted each time.
Pricewise though, this boutique game is indeed a massive investment in a niche hobby that already demands a lot out of one's disposable income and also time and dedication from players in order to play through an entire campaign. I'd advise (As your mate 6000 miles away.) to save your precious funds and instead just enjoy the opportunities to play Hetaroi's setup (That looks AMAZING btw!!!)?
Oh, there's a thing I havent said, I believe this aesthetic is 1000% more Slaanesh than anything Slaanesh GW has ever produced. I've said this over the years, this is Chaos, this does catch the insanity of Chaos better than almost any other thing I've seen before. I believe some pin-ups to be excessive, but there are some others that are simply beautiful minis and I love them.
DeleteI was interested in the game for all the things I had read about, but running an actual game has exceeded my expectations. The issue is not only money, but the fact that I lack space at home and time to paint all this insanity!!!
100% Slaanesh! I think that GW has watered down their version of Slaanesh to appeal to their youngest of the young teenagers that it really has become just Khorne lite in the way it essentially depicts "other" nasty ways to kill sentients, rather than the real definition of what this chaos god is supposed to be about and how it's worshippers go about their... worshipping.
DeleteThe game is indeed HUGE and that's even without all the add-on modules with the simply gorgeous massive sculpts like that weird baby thing or the SunStalker... (And don't even get me started about that dragon king - wow! But yeah, lots of space needed. And lots of time required to paint all that stuff. Lots.
Just a side note on Slaanesh. We're used to "oohh, sexy girls with claws, ohh, sexy warriors with bare skin, ohh, perky kinks, so Slaanesh", but I've always said that if you are liking it, it's definitely not Slaanesh. Slaanesh starts way beyond that point when you feel uncomfortable. I've sometimes tempted to make an Emperor's Children army with daemons, and they would most definitely go down this road rather than GW's.
DeleteBut I'm derailing. KDM! This game is kinda infinite. It is as tempting as overwhelming. Will I be able to resist...?
(I would love to see your take on "Slaanesh" fwiw)
DeleteIn the wise words of Gold Five in Star Wars, "Stay on target!". Get that expensive huge amount of epic titans finished before you start on another expensive huge amount of something else maybe? ;)
*Jeez... I'm an old fart all of a sudden...*
He de reconocer que en parte soy culpable de algunas de las taras y deficiencias que encontraste en los personajes. Y es que como bien has dicho, si algo bueno le pasa a cualquiera de tus personajes…, desconfía, eso es porque el juego te está esperando a la vuelta de la esquina, para apuñalar cualquier resquicio de esperanza…
ReplyDeletePara mí la palabra que define el juego es congoja: no le pilles cariño a ningún personaje, “habitas un mundo realmente hostil”, no te quiere allí más que para torturarte. Ojo, no es una crítica al juego, creo que Suber lo define a la perfección, tiene unas mecánicas elegantes y muy bien desarrolladas, te sumerge en el universo creado y te obliga a tomar decisiones a cada paso y aquí literalmente, cada decisión, puede suponer la pérdida completa o parcial, (por herida o lesión), de alguno de tus compañeros de partida. De tu pericia depende que el asentamiento sobreviva una nueva estación de caza más.
Hacer hincapié en lo ya comentado por Suber, es casi más importante la fase pre o post partida, que la caza del animal en cuestión.
Por último, reseñar que jugar en algo montado y pintado por Hetairoi, es un verdadero disfrute, para todos aquellos que anhelamos gozar de una partida disfrutando del aspecto estético de las miniaturas, escenografía, etc… KDM y Hetairoi han logrado una simbiosis perfecta, un juego que exige mucho mimo y atención, para un artista de este hobbie.
Me alegro que disfrutaseis de esa pedazo de partida.
El nivel de detalle de este juego es de locos. Efectivamente, la parte de lucha no es más que una fase del juego, pero a efectos de campaña, la fase de asentamiento es mucho más importante. Es un videojuego llevado a un tablero, con labores de gestión y de combate. De verdad digo que este juego supera todas las expectativas que tenía
DeleteI have always liked Kingdom Death miniatures ... and in the early days I even managed to get a few at great expense. But sadly over the years it has proven to be too expensive for my limited budget.
ReplyDeleteRight, we've discussed that on some other comments, it's insane how large (and expensive) this is. If you get on board such a project, it's because you are commited!
DeleteAh I forgot about this game! I had a buddy who had some of the earlier kickstarters, I remember it being quite brutal but very fun. Very difficult to invest in though, so you’re lucky if you have a friend that can provide the game for you.
ReplyDeleteI think you described it perfectly, brutal and fun, haha! I’ve been having a look at their webpage again and getting a whole set is kind of pricey indeed. I haven’t explored the second hand market though. I’m scsred that I may find something affordable! XD
ReplyDelete