Some fresh updates on the Qala Debdou front! I've been working on the upper module and have enough progress to show!
You got to see the lift in the latest game I had, so let me show you a little bit more of it.
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| Made with the rests of an old toy crane, the same I used for the bridge you see in the pic too |
This piece was always in my mind, I designed the lower module with the intention of connect it to the upper one with this lift.
I can tell now, I also had this other crazy idea, but unfortunately I had to drop it some time ago, as I had no room left for it. I wanted a kind of funicular or almost vertical train which would climb up through a railway.
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| This was my inspiration |
Sadly I didn't find a proper place for it. And before anyone states the obvious solution, no, sorry, I'm afraid I'm not building more modules for this town :P
But let's come back to the lift:
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| Ugly, dirty, unsafe. Just perfect |
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| Handrails are for cowards |
It mixes the vibe of an industrial or mining lift with the silly looking of this whole project, so I'm ok with that.
Let me show how I fix these pieces to the board. Of course in the cheapest, laziest way possible:
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| I pierce holes in the foamboard and use toothpicks to fix the structures |
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| Top engineering. Totally suitable for this town |
Ok, this covers the part you had already seen. Let's move on. You may have asked yourselves why the hell I am building such a big gate or hollow space on the left of the module. Though "because I could" sounds like a reasonable answer, I can elaborate a little bit more.
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| Now, what the [redacted] is this? |
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| A bridge to nowhere! |
I'm building a landing platform, which can host a larger ship, and which is connected to that hangar or cargo bay. Now, given that I have to think about storage, I cannot simply glue it to the module.
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| Underneath view |
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| Now that explains that slot I cut open down the gate |
(Right, I say it a lot, I plan things way more than you suspect. Though, to be fair, I improvise some others too).
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| Fix in its place but removable for storage |
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| Mandatory tubes and wires |
Crazy idea: my original plan involved stuffing all the space underneath the landing platform and build houses that hung from it. Small blocks growing like stalactites. However, I was talked out of doing it, and my pals recommended me to just add some light stuff and not overdo that part. Sometimes you have to listen the advice of wiser people.
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| Anyway, it looks good to me |
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| Just an example. I have a different ship in mind for this, but that's for the future |
Let's keep on building stuff! Let's get to the central section:
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| More lifts! |
This is an old MDF piece by Multiverse Gaming. I purchased it at the very beginning of the project (like more than six years ago! With more stuff!) but I had never got the chance to use it. Multiverse Gaming have gone fully digital (I believe like 2-3 years ago), so I'm happy to have this one.
This piece will serve to connect these two levels:
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| Notice I've also built stairs to reach the upper level |
This explains the height between the levels, as I designed everything to fit in. Just let me call your attention on the fact that the previously shown large industrial lift that comes from the below module conditioned the height of this upper platform. Then this small elevator platform conditioned the height of the lower floor. And so on. So I kind of designed this from the top down, though, obviously, I had to build it from the bottom up.
This absurd methodology explains what you are about to see:
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| A build-up of miscalculations |
Right, no matter how well you think you have made your numbers and taken your measures, now I have a gap between the platform and the lift itself. Great.
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| This is the part when I improvise. I adapt. I overcome. |
Well, let's pay some attention to the rest of the section...
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| This should provide some fun to play on different levels |
What about some more colour?
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| I finally added a wooden walkway to get to that remote home up left there |
Here you have a general overview of the whole board so far:
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| Locked stretch goals on the right section XD |
Just a close-up to show the module populated with some random citizens:
I don't know when this project got out of my hands. Most probably the very first day I started to imagine it. I have a general idea of what I want to build on that space left, it remains to be seen if it's achievable!
Wish me luck!
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