17/02/2014

ISAF Project. Vehicles

Back to the Afghanistan project again :)

The last pieces I'm assembling for this (for the moment!) will be two vehicles.

I got this Humvee and got it painted in Spanish Army colours:
 
Presumably finished
 
But when I had it finished I begun to think. 'Well, it is really close to the Spanish model, but... Not close enough'. You know, the kind of stuff that comes to mind from time to time. It simply didn't work for me no more.
Sooo... let's get hands dirty!

Step 1. Some green stuff will be needed to fix that

Step 2... Hey, what's that?

I used a stowage kit from another model to make the bumper. When properly cut, it looked more or less the way it was supposed to be. The wire cutter is just some plastic cut & glued to give it that shape.
 
Details. Tiny details make all work

The same on the back
 
Then I painted the sign these vehicles bear to avoid local cars breaking the security distance:
 
Keep distance in Dari. More or less
 
So the vehicle definitely looks like this when finished:
 
It also has Spanish military plates

If you don't keep the sign clean, nobody's going to see it!

Mandatory comparison pic
 
On the other side, Afghan guys also needed some mobility:
 
No modification at all this time

That's a serious gun!

Once again, size comparison pic

Both vehicles look like this:
 
Ready to go
 
I still have to find a proper turret for the Spanish Vamtac, but it's fine for me for the moment.
 
I'm afraid I still haven't dared to seriously read the Skirmish Sangin ruleset, I believe I should take my excuses apart and definitely lear how to play...

13/02/2014

Slaanesh Noise Dreadnought

Oooops! My bad!

Last day I didn't recall I also have this Forge World Dreadnought! D'oh!


Noise Dreadnought. Problem?

 I kept in a different box and I had totally forgot about it, poor guy.
 
Of course I'm angry, you forgot about me, moron!
 
Not gaudy enough for these Slaaneshi bros, but...
 
Yup, my arm is a saw, terrible when my back itches

I'm Slaaneshi, so size matters
 
I painted this some time ago, that's why I had forgot about it. Hmm, the problem is that now it doesn't fit into my RT-ish Emperor's Children warband, as the style and design are quite different. I don't know, I could try, but I'm not sure at all...

10/02/2014

Slaaneshi warband

All the guys as promised you last week!

Most of them are RT Renegades I painted up in purple and gold. As Slaanesh (un)holy number is six, all the squads will have six members. Six squads of six members each is too much, this is all I got.

First one. This is the leader:
 
What do you mean by 'your face is unexpressive?'
A standard bearer:
 
Having a problem with my face too?
And the rest of the guys:
 
Don't care, I still think I'm beauty

You might have seen the one on the left anywhere...
 
The whole squad looks like this:
 
Ooops! I'm just realizing the boss doesn't let you see the banner guy

The second squad is leaded by a guy you already saw in other colours:
 
New season's fashion

007's 'the man with the golden gun'
 
Not sure if a marine or a Daemonette in disguise

They look like this when together:
 
Pure Slaanesh

Well, we have two Squads, but, who is to lead these guys into battle? This one!


Yeah, I know it's from the Fantasy range, but I got the mini and it is cool!

The mini lacked one of the swords, so I replaced it with a spare one I had from somewhere else.

But... Yes, there is a 'but'... What is a Slaaneshi warband without Noise Marines? You saw Roy last week, let me show you the rest of them:
 
The vocalist has some ego issues

Absolutely ugly, absolutely Slaanesh

Let's rock, guys!
 
As you can see, they are a mix of pieces from 3rd Ed Noise Marines and regular Chaos Space Marines. I tried to spread the Noise Marines pieces all I could, but I must say I'm not really satisfied with this particular unit.

And this is the complete warband so far:
 
The lack of scenery is disturbing

So well, I guess it is enough for rumbling along the Galaxy!

I wonder when will they see some action...

06/02/2014

Roy & the Daemonettes

Here I come in front of you to confess, my brethen, that I have failed.

I have not been able of achieving my goal. I tried but simply could not.

'What the hell are you talking about?' I pretend you say, so I can answer anyway.

I have not been able to paint this:
 
Classic 'Noise Marine'. Too much for me
 
40K-ers of old know exactly what is this and need no further clarification. For everyone else, let me briefly explain: Worshippers of Slaanesh, the Chaos god of excess and depravation, got themselves into a point in which their normal experiences were not enough. The world seemed dull and grey to them, as their way of life was more decadent everyday and discovered new things which made them unsatisfied of their previous ones. So they needed more extreme excesses: flashy colours, loud noises, extreme pain to feel anything... You know, BDSM was just soft kittens for them.

At some point they discovered/invented/whatever these sonic weapons. That was perfect, noise and destruction altogether. So 'Noise Marines' were born. Extreme colours and extreme noise.

Well, apart from that, late '80 were some crazy times, you know, and GW sculptors were quite fond of heavy metal. So we had Rokk Goff Orks and this model. What can I say, glam rock into 40K.

I have not been able to find any inner peace trying to paint that pattern nor anything even remotely similar to that. Sorry, pals.

Instead of that, I have a few Emperor's Children Marines painted in their classic purple/golden colours, so I went for that with this mini. This is what I got:
 
Won't say it's better, but I cannot do anything else
 
I'm not quite fond of this scheme either, but as long as I have some RT Renegades of old in these colours, I'll try to make up a warband and see what happens. I'll show the whole bunch quite soon, as I still have to complete some minis to fill in units.

So here we have Roy the Noise Marine, ready to rock all over the scenarios. He is doing his tour with his choir girls, these two classic Daemonettes:
 
Itchy? Let us help you
 
Daemonettes hypnotize their victims and make them believe they are in a lusty dream... till they come to them and tear them apart with her claws.

I have a bunch of Daemonettes sculpted by Juan Diaz, but got these two and had to paint them :)

So these are the rock stars, Roy & the Daemonettes. I believe it's a fancy name, don't you? :P

Hmm, while you wait for the rest of the warband to come along, I'll post this other guy riding a Steed of Slaanesh:
 
Hi ho Silver, away!
 
I'm thinking of repainting the Slaanesh Marine I showed you a few weeks ago in this post. It will probably be for good in order to get some coherence in this army... if coherence was an issue for Slaanesh!

Well, now you get an idea of what is coming...

03/02/2014

Playing Battleship Galaxies

Gaming day again! What are we playing today? Errr... Battleship? Seriously? Ehm... Partly right, partly wrong. This game is also made by Hasbro, but it is not just 'Battleship' played in space (though the name suggests so). It is more a kind of 'Battlestar Galactica meets Firefly'.
 
Once you see the ships, you'll know what I'm talking about

My friend Pablo, resident game discoverer of this blog (i.e., the guy who I play any new game with) recently purchased this one at a ridiculous price over an internet retailer (I mean even a quarter of its original value). So what else could we do but play it at once? I even broke my 'only painted minis' rule!
 
In outer space no one can hear you play
 
Each player leads a fleet (the game allows up to four players). Each turn you have some 'Energy' points you need to run wisely, as they will determine your strategy. Deploying a ship will consume energy, as well as activating a ship or squadron each turn; so, even receiving new energy points each turn, you can easily find yourself depleted!
 
Deploying and moving a capital ship consumes a lot of energy!
 
Each ship or squadron has particular gear/pilot skillls which can be enhanced by using strategy cards you will be drawing from the deck at the beginning of your turn.
 
Human ships remind me of BSG, but the other side is just the Reavers from Firefly!

Some ships can carry fighter squadrons, being able to deploy them in front of you!

'Reaveeeeers!'

You may be asking what are those blue markers on the bases. Those are shield markers. Each ship has a determined number of shield points as well as hull points. When attacked, the shields can be destroyed (you take the blue markers apart) and when you have no shields, the ship will begin to receive real damage (you put on red markers).

How is the shooting phase resolved? Using dice; this is when you remember you are playing Battleship: When shooting, you roll 2D8, one with numbers, other with letters. You use them to determine the coordinates where your shoot really aims:
 
A 1, missed. D 4, hit. You know how this works
 
Random? Well, yes, obviously. But it really works fine as an abstraction. This is a boardgame, not an strategic wargame. Keep that in mind and you will have fun. Specially when you (or your rival) miserably fail turn after turn! :D

Movement is obviously important. Not as important as in other similar games (I'm currently thinking of Battlefleet Gothic), but it counts for sure, as constant movement can determine wether you are or not in range or allow you to deploy fighter squadrons at will.
 
You can think having that Behemoth behind you is bad enough...

...but things always can turn worse!

Pew! Pew! Shields down! Hull breach!

There are some special features too. Special places on the board where you can purchase gear, recover shields, a warp portal that allows ships to materialize anywhere else... Or even just floating asteroids that can make things... more interesting.

We had quite a large board, but we absurdly engaged all our ships in a devastating melee in a small space:
 
Forget about tactics, this is just about carnage and survival. And beer
 
Fighter squadrons proved themselves as quite effective weapons.
 
Ship down. Add FX at will
This was quite a battle:


So it looks like everything is decided...?
 
But then strategy cards make everything shake!
 
Saboteurs!
 
My rival had set a Boarding card on my capital ship a couple of turns ago, so now he tried to hijack her! He had to roll 1D8. 1-7 meant three damage points to the hull. An 8... and he would take command of her! He got a 4, so BLAST!
 
My poor ship exploded rom the inside
 
Suddenly things were much more even than a few minutes ago! We used our respective next turns to get the reinforcements we had not put on the board (because of lack of energy!)
 
I brought my tiny Frigate...

But the enemy deployed their capital ship!

This.
 
So... a new melee

All the ships were severely hit.
 
Less and less blue markers, more and more red ones
This pic would be better with photoshop laser beams, shield effects and explosions
 
 By now we had forgotten about any tactics and were just engaged in some kind of XVI century battle, raging cannons from our galleons hitting hard the adversary.
 
Only red markers everywhere
 
 My ships focused all fire on my enemy's capital ship.
 
Until she was finally taken down

The same with the last remaining ship
So victory! Phew!

The game is quite fun and quick to play. Rules are also quite easily apprehended, no mystery at all. It is not a tactical naval wargame (as I told earlier, not a Battlefleet Gothic at all), but a board game to enjoy with little effort. Absolutely great. Oh, by the way, it even brings a comic in!
 
Complete storytelling!
 
Maybe it is a little bit expensive at its regular price, but as my friend got it through a really nice offer, it is more than enjoyable!

I still have tons of minis ahead, but I have already said him that I need to paint those tiny ships!