05/01/2015

Playing 'Onus!'. Rome vs. Carthage

I played this game some days ago, but hadn't have the chance to talk about it until now. So, what's this about?
 
Pretty self-explanatory, I guess

This is a Spanish board game recently released thanks to a crowdfunding campaign. Onus (Latin for burden) represents the Punic Wars between Rome and Carthage. Though the game can be set in any of the three Punic Wars, the fact of having Scipio Africanus and Hannibal makes it specially suitable for the Second War ;). Here you can have a look at their web (sorry, Spanish only for the moment). I'll make a very quick brief of the game:

You will be using cards, each one depicting a different tipe of unit. You may set a top of points to play (each unit has a different cost) or you can try any actual battle of the Punic Wars (formations and deployments provided in the rulebook).
We tried a 1000 points per side battle with four players. You choose your units; the side with more number of units begin to deploy their cards alternatively with the other side:

Deployment done in secret!

Then you flip them and the side that ended last sets thir general(s) first:
 
We got one generic general per side and, of course, Scipio and Hannibal

Each side has a number of 'orders' cards. Those will be used to activate units. Some cards allow several units to be activated (kinda Memoir '44, if you remember ):
 
'Total mobilisation', all the units can be activated.
 
Well, that was an impressive beginning, the whole Roman Army advancing towards the enemy! I'm calling this a board game, but as I write I realize how inaccurate my description is. This is in fact a true wargame, but using cards instead of minis. The movement is done using rulers, each unit advancing a number of 'measuring units' (5 cm in fact).

Each unit has a different profile:
 
Lot of stuff to learn, but quite easy to get
 From left to right: You can see the red band with the 'SPQR', which identifies this unit as Roman, and the cost of the unit. The sword depicts the strength of the attacks (two values are used, the first one to determine the impacts -by rolling dice- and the second one to effectively cause wounds -dice too-, so it's quite a wargaming dynamic). The bow is roughly the same for those units which can make distance attacks (the numbers determining the strength and range). The shield is... well, the defense values (I'll get into how to fight in a minute). The flag is the morale of the unit. The heart, the life points (i.e., how many wounds they have). The feet, how far a unit can move (in 'measuring units'). Over the feet you can see a couple of signs. Some units have distinctive skills with various effects. In this case, these skills are Spearhead and Ramming, special Cavalry abilities specially useful against Infantry.
You can also see the card is divided into sections, both on the long and short sides of it. I'll get into it when speaking of combat, for the moment just keep it in mind, it will be useful.

The Roman Sagitarii Bowmen shoot on the Carthaginians causing no harm

The turn is divided into different phases: activation of units, movement, shooting, second round of movement for Skirmisher units (if they can), close combat and regrouping/morale.

How does combat work? You get two enemies in contact (I guess everyone could have guessed that). Now you see the sections of the card. If the four front sections are engaged, we will roll four dice (If only three sections are in contact, three dice, and so on).
 
The Equites Cohortales with a General clash on Libian Spearmen
 
Each time a combat takes place, you draw a card from the deck and use the 'Event' on it (if applicable). Both sides can also use their 'event' cards in hand.
 
'Spears against mounts' and 'Traps on the land' events. The Libian Spearmen hold outstandingly well the charge and totally counteract the effects of the cavalry
 
 Anyway, you check the attack value of your unit (the first number next to the sword) and compare it to the shield value. That determines what you will need to roll. Those attacks which have effectively impacted on the enemy will need to re-roll in order to see how many wounds they cause, comparing the two values left (the second number next to the sword and the second value next to the shield of the defender).
 
You got the basics of the game. Now just fight!

The Velites skirmishers receive wounds from arrows and spears
 
The most complicated part of the game comes when different units are engaged in the same combat. With units being able to change formation or support each other, combat gets hard and bloody in a heartbeat.

The Sacred Batallion charges on the Equites Cohortales flank. That can be truly deadly

The Punic Cavalry take the Sagittarii on, but then the Triarii come to help

When two units clash, the effects go beyond the mere effective wounds and losses. If the two units receive the same number of wounds, they both must take a morale test. If a unit has received more wounds, only that unit will have to roll. Receiving wounds will affect your morale on the long term (by modifying your Morale value); being decimated does not help to the nerve of the soldiers and they may eventually flee!
 
The Velites units are broken and repelled by the enemy

The Carthaginians begin to impose themselves

Roman Generals pushing on the Carthaginian rearguard have some effect

But the Hastati are having a hard time

'Hold!!' If the unit falls back, they can choose to hold the position, but suffering an additional wound

This is a damn massacre! And we're running low of beer! Oh holy Mars and Tanit!

The Sacred Batallion take the Equites Cohortales and the General down
 
Reenforcements have arrived (I mean the beers)
 
I can't even recall what was happening at this bloody melee
 
 Finally, seeing how things were, we could tell for sure that the Romans had nothing to do and the Carthaginians had taken over the battlefield. Victory for Carthage!
 
Romanes eunt domus Romani ite domum

We made of course the mandatory thousand mistakes of the first time battle, but we managed anyway to have fun and suffer on both sides. When we take a deeper look at the rules and have played a couple of games we'll play quicker.
As a lover of the period, I enjoyed this pretty much, you can see the creators have taken their time to look deep into the warfare at the time and they have done a real good job. The guys at the company are currently thinking of expanding the units and creating new cards (they have a poll on their site, they are even open to a Fantasy variant of the game if people ask for it); no idea if they are planning any translation into English or other languages, but if they ever do, I totally recommend the game. When the moment comes, say you saw it here first! :D

01/01/2015

Building bridges for the new year

2015! New year, new projects... same resolutions, i.e. keep on painting and building stuff!

I hope everything is going well for everyone. Between nougat and marzipan I've sorted a way to keep on building scenery for Besenval Port. Houses of marzipan were a cool idea, but didn't work, I ended up eating all of them. So I went back to the Sarissa MDF buildings I had pending. I chose two bridges. The first one:
 
A bridge too far

The manufacture is wonderful. Solid, easy-building and utterly appealing. Couldn't resist this model. I covered all the vehicle transit surface with sand to depict the pave and painted the rest trying it to look awfully rusty.
 
Oldschool vehicles fit in perfectly

I thought that having one bridge would be enough. But then I saw this other model:
 
Sooo beautiful...

I thought of painting it with some more vivid colour, but then it wouldn't fit in the rest of the atmosphere. I extended the lenght of the bridge so it could fit my board, but apparently the addition looks well enough to pass unnoticed.
 
You understand me? How could I not get this beauty?

Modern vehicles might experience some troubles

This is how they look on the board:
 
Now you whistle the Bridge on the river Kwai
 
So 2015 is here, we are on bussiness again! My most immediate projects will involve (apart from this board, of course, which I hope to have ready for this year!) getting back to HeroQuest (stages 2 and hopefully 3... shhh... I'll explain in time...), recovering that gem which is Battlefleet Gothic (about time!) and I have a Hobbit project in mind, because something needs to be done after the pain of the Peter Jackson movies. Be sure to expect some board games too, of course, I'm not idle at all these days ;)

Happy New Year everybody!

Cheers

25/12/2014

Merry Christmas!

Merry Christmas you all! :D

I could not think of a better set of miniatures for today than...

...the Christmas Marines!

If you don't know what the %&#$ you are seeing, these minis were sculpted by Bob Naismith and released on Christmas '87, the very same year Warhammer 40,000 Rogue Trader saw the light. These were a Christmas gift from a friend of mine (thanks, Carlos!) and had to paint them immediately in order to have them ready for today ;)
 
Shake it shake it!

I may need to set a vignette or something, but I guess that will be for another year :D
For now I just wanted to wish you all the best, thank you again for keep on visiting and tell you I'll be back for New Year. Enjoy the holidays!

Best wishes

22/12/2014

Firefighters in!

OK, though it's almost New Year and I need a new calendar, no, definitely I'm not bringing a firefighters calendar ;)

Do you remember me playing this game?

It's been a whole year since I showed it up

You saw what was the problem then. The minis. The six firefighters were all but identical! Just in different colours! But the game uses different kind of specialists. Weird, I know. :D 
 
Old pic of a game back in the days

Fortunately the creators realized this bloody mess was unsustainable, and decided to produce a whole range of firefighters depicting the different specialists. Phew, just in time; I was getting crazy looking for 28mm. firefighters, and the choices were not that many.

Here they are:
 
Captain and Imaging Technician

Generalist and Structural Engineer

CAFS Firefighter and Rescue Specialist

Rescue Dog, HAZMAT Technician and Paramedic

Driver/Operator and Veteran

But well, of course you can still play the original minis if you please. As you can see I used the floor to make them recognizable by colours:
 
What was I supposed to do? Leave them unpainted?

When the whole company is together they really look like a team!!
 
I'm almost expecting a TV series out of these!
 
Now I do believe these guys need a baptism of fire (of fire, you get it? I'm so witty...)

I foresee some really busy Christmas...

18/12/2014

Interlude. Starsky & Hutch!

OK, retro-power today! Oldschool by the book ;)

My mate got this 1/43 Ford Gran Torino...
 
Well, not exactly this one. I stole the pic from the internet

 ...and challenged me to give him back the Starsky & Hutch car:
 

 Well, at the moment of writing this I'm googling pics of the car and only now I'm realizing the same company also produces the very same car with the exact colours. Oh, my. The product already existed. And I've gone the whole process all along. OK, that's right. I'll tell you what. Instead of typing the first words that are coming to mind (which may in fact not be suitable for all audiences), I'm just letting myself relax and tell you all about these few hours I've put into this project.

I tried to remove all the pieces, but almost cracked the windscreen, so I gave up. I could took both side mirrors and windows apart, but that was all. I covered glasses and delicate pieces with masking tape and then primed. As the car was going to be red, I chose white priming.
 
I brushed the area of the stripe in white so it looked properly opaque
 
Then it's all about having steady hand and drawing the pattern with a pencil. No coffee abuse is allowed three hours prior to this stage :D
 
Then to the brushes!
 
Painting big flat surfaces is always tricky. You have to thin the paint to the extreme, use long, delicate brushstrokes and have patience to apply layer after layer.
 
Then another layer. Yet another one

I know where this is going. Look at the calendar...

It's actually Santa's car!

I had some doubts about the varnish. I needed a gloss look and I thought of a spray, but I was strongly recommended otherwise, due to the possibility of bubbles appearing or the varnish getting coarse or whitening when dry. I went to old reliable Vallejo brush varnish. But whoa! Another hell of a work. Once again you have to thin the varnish and take care of the brushstrokes. I was on the edge of ruining the whole work a couple of times!
 
Shiny!
 
So this is it, Zebra Three ready to patrol all along Bay City!

I'm confused. It says 'Ford Torino. Black', but now should say 'Striped Tomato'

I think this has been the oldschoolest project I've faced so far ;). Far from perfect, of course, cannot be compared to the official (already existing) car, but I'm satisfied so far.

Now for new projects!

15/12/2014

Painting Descent. More big baddies

As promised, here I bring the remaining creatures :)

The Ettin is quite likely my favourite mini from the whole lot. A menacing two-headed ogre that looks absolutely cool. What could I do to make a difference between the regular Ettin and the boss? I thought of armour pieces, but I wasn't quite confident on my own skills to sculpt a complete armour out of greenstuff and make it look good. Anyway, I found useful bits that helped me on my task:
 
Subtle, but it works for me

Couldn't find a shield of his size, but the small buckler might look funny.
 
Shake that belly! C'mon, bow chika wow wow!
 
Their family meetings must be clangorous

The final beast is the Dragon. I couldn't find a way of making them appear different in shape, so I just painted them differently. Maybe too classic, but I was playing safe here.
 
Tiny tots of Smaug

So the whole lot of creatures looks like this:
 
Welcome to the jungle dungeon

 
You know, the game scenarios have some special characters not included in the core box. Of course you can buy them, but both my mate and I find them expensive, so we might be looking for homemade alternate models ;). Not on a rush, but if I find suitable options, might be able to complete the set. All in time...

So now all that we have to do is just play the game! I'll let you know as soon as it happens!