02/02/2015

Playing 'The Witcher'

A couple of weeks ago I brought you the Geralt of Rivia miniatures. Well, it is time to play the game!
 
Lots of cards and tokens, as usual, but don't worry, not that difficult
 
For the game, each player picks a character and wanders through the world, trying to achieve different missions. That can consist in gathering some objects, killing a determined monster or bringing some stuff to a shrine. Besides, each player has a couple of side quests, which are not essential, but contribute to get some victory points.
The characters have two actions per turn. The most usual one will be travelling between cities. You can move from one to another adjacent through the route (you can bypass the city and move to the following one, but when you push it that way, bad things can happen... We'll get into that later on) and then get 'lead tokens', i.e., the clues in order to achieve your goals. Depending on the location the leads will be of different colours. Each character can spend a different number of lead tokens to get a 'proof token' (These being the items that effectively lead you to victory).
The other action can be 'develop' (draw a 'develop' card, giving you skills or objects), 'investigate' (draw an 'investigate' card, giving you new events), 'rest' to recover your injuries, etc. They can have different actions (for example, Dandelion can 'sing' and get some gold for it)
When you have fulfilled the actions, then you must face the obstacle that will be awaiting for you at every city (for this is an adventure game, right? You are expected to find obstacles everywhere!)
 
Geralt travels from Kaer Morhen to Ard Carraigh and finds an Echinops
 
When facing creatures, all characters will roll three dice plus their own special die/dice. Depending on the swords/shields you get, you effectively kill the monster or avoid harm. Be aware that both things can happen, if you get lots of swords you will kill the creature, but if you get no shields, it will wound you!
 
Geralt is a badass who uses three special dice. He kills the beast but receives one injury
 
We'll deal with wounds later. Monsters can be categorised in three kinds, bronze/silver/gold, depending on how tough they are. If there are two or more monsters on a location, you can choose which one to confront.
 
Dandelion travels from Oxenfurt to Tretogor and Triss from Wyzima to Oxenfurt

She fails on her encounter with a Nekker, so she suffers one wound and a Silver monster is placed

 
There are some other rules, but the core game is developed just this way. The characters have to look for the items they need and fulfil their side quests.
 
These are the kind of random encounters you can read on the novels

Not enough swords, but no harm done

Dandelion draws an investigation card...
 
More harm than good! Life's hard...
 
The skull represents a 'foul fate' event. When you suffer a wound, you must place a token on any of your skills. Until you don't recover it (by resting or by whatever other means) you won't be able to use that skill. When you receive a foul fate token, you also place it on any skill. You can use it, but whenever you do it, you must draw a foul fate card (that also happens when you travel fast, we'll see some examples later...)
 
Dandelion kills the Harpy of Ard Carraigh

So does Geralt with the Nekker of Oxenfurt

The blurry image of Triss arrives to Duén Canell, where she can heal a wound for free (the heart below is not for designing this one as the city of love)

Besides, getting there was one of her side quests. Victory points!
 
So the game goes on and on, wandering from here to there...
 
It's a big, dangerous world... (And Nilfgaard is not even on the map!)


Dandelion gets a proof token at Wyzima...
...and hits the score!
Merry encounters!

When a character fulfils his main quest, he gets some cards, usually a 'good fortune' card (in opposition to the 'fate foul' ones) and investigation cards. Then the character embarks on a new adventure, drawing a new objective card.
 
Cards, cards everywhere

Maybe this world is not so big after all...

This wasn't in the rulebook...
 
As the game unfolds, foul fate will play a more leading role. Chraracters will need to travel fast or will be somehow reluctant to face silver or gold monsters. Sometimes, foul fate cards will affect only the player who draws the card, but sometimes it can affect the others. Dandelion drew one card which stated that he would be forced to lose two victory points and that the player with most victory points would also lose two. Unfortunately... that was him!
 
Ouch!

The most epic roll of all the game. You don't need a single shield for this one...
 
Ehm... Correction. This was definitely he most epic roll of the game
 
Dandelion finally fulfilled his third objective and boosted his victory points:
 
Woooo! Victory!!

So we ended the game and claimed Dandelion as the bard of bards!

The game is really dynamic and rapid once you got the basics. It's all about being constantly on the move, so it caches pretty well the wandering adventure effect. We used little magic, if any, I think we just focused on 'kil kil kil' and some strategy can be useful here. We didn't get bored at all, as you constantly have to be taking chances and the turns resolve really swiftly, which is really good. The game is simple (which is great for me) and you immediately feel yourself transported to the world of Geralt of Rivia, battling monsters and living adventures.
The only thing I believe can be improved is the characters issue, as you only have four. Even if a four player basis is suitable (we were three this time), I think that some more variety would be great. Who knows, if an expansion is ever made, I'd bet for adding the rest of the characters!

29/01/2015

Battlefleet Gothic. Ork Fleet (Pt. 3)

Dis is da end, my frien'! :D Project finished! Woo!

As you saw, my aim was to pay some attention to Orky details and make the ships suitable for the Warhammer 40,000 fluff. After some hours, this is what I got. Let me show the final results.

The White Dragons fleet is the informal denomination for the XF-O4-9753 Ork Fleet operating in the Eastern Fringe. Their infamous records include the Scourging of Agalphar, the Desecration of Thurginden II or the Battle of the Girthanys Straits. According to the latest intelligence reports, the fleet is currently composed by the following vessels (all Imperial 'informal' denominations):
 
Ravenous. Terrorship class. Flagship of the fleet

Ardent Jaws. Terrorship class

Dragonback. Killkroozer class

Blackmaw. Killkroozer class

Brute, Bighorn, Ibex and Chamois. Brute Ram Ship class

Piercer, Fangs, Sharpwing and Paindriller. Brute Ram Ship class

Carnotaurus, Fierce Scales and Bloody Jaws. Ravager Attack Ship class


Greedy, Mordorian, Atlantis' Claws. Ravager Attack Ship class
 
Hunter's Damnation, White Snake and Scars. Ravager Attack Ship class
 
Darkjaws, Killakilla, Swiftdealer and Dragonet. Onslaught Attack Ship class
Red-3, Savage, Gunny Bastard and Slippery. Savage Gunship class

Barracuda, Sharklet, Painship and Lifetaker. Onslaught Attack Ship class

Stingy Squadrons

The whole fleet deployed for a raid
 
All Battlegroups are adviced to act cautiously and immediately report any contact with any of these vessels.

I still have to calculate the point value of this fleet, but it's truly worthy of a full scale battle! Seeing the final result, I may want to revisit my old Chaos fleet (painted in painfully red tones, as everyone back in the day) and do something more oriented towards this concept. Besides, I still have a lot of Imperial ships that still remain unpainted. Shame on me!

I might take a breath before I face another fleet, but for sure this is not the last about BFG you see over here!

26/01/2015

Rusty walkaways

With my attention mostly focused on the Ork fleet these days, I've found a way of slipping away from that tiny madness and still make some decent progress on my big scenery project.
I've shown some buildings from Bandua earlier, both The Sparklin' Pulsar and Mama Balaklava's. I recently got some more scenery from them. Their sci-fi ranges are beautiful and provide that industrial generic looking every project is needing :P.

Painted in the same way that the bridges, I got this industrial pack:
  
The 'art' of airbrushing with no airbrush

As the pack is multi-component, you can set a different number of configurations, just by removing the railing. Here you can see the scale:
OK, son, what are we doin' up here?
 
On the board they look like this:

Still have to find a function, but hey, it's cool
 
I also got this partially closed walkaway:
Should I add a roof?
Damn, this city has a lot of ways of gettin' lost.
 
Again, still have to decide what to do exactly with that, most probably I'll use it as an elevated connection between buildings... but I still have to build them!

Anyway, these were quite a quick work, just to keep me on the wire. Let's see how I finish the Ork ships and then I'll try to focus again (or not. Maybe I just get involved myself on new shenanigans, you know me...)

22/01/2015

Battlefleet Gothic. Ork Fleet (Pt. 2)

Moar wurk!

Once I painted the black details, I begun the metals. Slow work, but kinda paying off:

Da big shipz

I must confess I love these scrappy ships

And so on until I get 33 ships

Maybe the Sharkies are my favourite ones

 OK, now it was time to begin to give them the Reaver looks. In order not to make them too flashy, I thought I could use a limited palette, only red and black (well, dark red mixed with dark brown on one part and black with dark blue on the other). I tried to stick to a kinda Orky style and I used simple patterns.
 
We ur elegantz!

Som' hourz later...

 
I'm still not satisfied with them, they lack details and personality, so I'm starting the new stage, painting each one of them with checkers, glyphs or whatever I'm able to achieve. Hopefully they'll look more like Orky stuff.

Moar stuff incomin' zoon!

19/01/2015

Geralt of Rivia

I guess Geralt of Rivia needs little introduction by now. Just in case, let me tell you that if you haven't read the books, you are missing one of the most interesting pieces of fantasy of the last years. Sword & sorcery at its top. Really, pals, you should read them.
Apparently the character is now better known for videogames, but I haven't have the opportunity of playing them (not that a videogames guy, I'm afraid).

Anyway, my mate got 'The Witcher' board game as a Xmas present. You know what that means... Those minis had to pass through my workbench :D. Googling for colour references is how I learnt about the videogames, and I got to know that these models are but the videogames characters made into minis.

Not much else to say, just let me show the guys. First of all, the Witcher himself, Geralt of Rivia:

The bastard who killed Bambi's family!

His (sometimes) most loyal companion Dandelion the bard:

Hiding something? Do not know what you are talking about, sir

Sorceress Triss Merigold, 'the Fourteenth of the Hill' (oh, you really need to read the books):
 
When you google 'Triss Merigold', the hard part is to find pics of her with clothes on!

And Yarpen Zigrin, master dragonslayer:
 
Better Dwarf design than some of Peter Jackson's 'The Hobbit'

Just four minis, 32mm scale:

A company of heroes
Stop staring at her booty, you perv!

 It's a pity they are only four characters. I miss Ciri (of course!), Yennefer, Milva, Cahir... Maybe we get lucky and come for further expansions! I must confess I know nothing about the game, rules or anything else. Hopefully we can solve that soon...