Monday, 26 September 2016

Muties! (Pt. 5, some progress on the animals)

Back to the mutants again. I already showed what was I doing to provide the tribe with some riding beasts. Well, I have some progress on the subject. The big fella is now finished:

Imagine a caravan with this
You can see I added some more stuff, but didn't want to overdo it, so no more baggage. Less is more. However, I decided to put a bionic eye (thanks Wouter for encoraging me to do so!), the reins and that skull collar. The bionic savage look, you know. I also added a frame for the rifle:

Yur not gonna steal frum meh! Bang bang!
This is pretty much what I did to the beast. The other four are going to be more or less in the same fashion. I've finished the conversion work:

Berber mutant
True nomad of the wasteland desert
More Mad Max vibe
Half Skitarii helmet and random pieces
The aggressive guy of this pack
What can I say? I liked the helmet
It's the same beast used in the first mini. Different conversion
Trying to get that nomad scout look again
Fourth and last. Berber look again. Prosthesis made with a staple
Tiny but menacing
I've already begun the painting process (primed and first layer), so I hope it won't take that much to have them finished! Fingers crossed...

Thursday, 22 September 2016

Interlude: Sculpting Mikos

Quick update while working on the mutants. Some time ago my pal Keyan Sark asked me to sculpt a Miko (a Shinto shrine maiden) for different settings.
I found this beauty by Hasslefree, which could make a nice start:

Hoping it wouldn't prove that difficult, Keyan asked me if I could make it double, so he could have two converted minis, one for self and the other one to give away. Challenges. I like challenges.

And so I accepted. I'm easy, you know
First thing was fitting the hakama (the trouser/skirt) and the upper garment, to make them look right.

Volumes and stuff
Though they look like Arabian belly dancers in this pic
Getting the hakama right needed more than one attempt. More than two. More than a hundred, I don't know. I got stuck in the folds, but it finally worked. So then I had to sculpt more hair and the tiny bag (which I was told to put by the side of the mini).

Something in this fashion
The rear part of the hakama was also solved!
And a tiny Eldar-ish rune carved on the bag, as per request
So this was my part of the deal. Keyan's outstanding skills made her look like this:

Much better now
So you better check his blog! You'll find more (and better) pics there :)

Back to regular programming soon :D

Tuesday, 20 September 2016

Leman DUST

A change of stuff (again) for today. This is but a project of opportunity, I must say. A few weeks ago I found what you are about to see at the newsstand. You know, september is that month when thousands of collectible thingies see the light, most of the collections never to reach their #2 issue. Ahem. To the point. I got this 1/43 Panzer VI Tiger I:

Five euros. You see, I did have to buy it
The pics says much about what happened here. First of all, this falls within the category of stuff you don't need nor even planned to get, but hey, it was so cheap you had to do it. Don't look apart, this also happened to you. This is a collection about WWII tanks; this first one was 5€ and the rest, I don't know, somewhere near the 20€ li
ne (which is pretty decent given the models and the quality, but I'm not getting into this now!).
Second thing is the size of this beast. In the pic you can see it's next to a DUST infantry mini. Right, my first choice should have been Bolt Action or so. If only I played that game. I mean, Bolt Action, in my humble opinion, makes an excellent fantasy/sci-fi game, but not that much a 20th Century conflict game. But I am by no means an expert in rulesets, so that's all I'll say about that. Besides, this 1/43 scale monster looks ridiculously huge next to a Warlord Games mini. So, on the whole, Bolt Action was out from the table for this project.

DUST, on the other hand, would be more appropiate, as I hope we all agree we don't have to be that picky about the size of a tank in a universe in which you can deploy zombies and gorillas. OK, I guess you can see my point.
So well, I guess this was a nice chance to do something... weird to the tank (eyes rolling...). So let's see what can I find in my bits box...

Two Warhammer 40,000 lascannons. In your face, Guderian.
 If you look back my archives, you'll see that I'm not being that orthodox in DUST when it comes to the ambientation and that my Axis troops are all Hydra troops. So this had all to be painted in Hydra black...

Everything looks more menacing in black. Ask Batman
Some proper markings later...

Hail Hydra and stuff
So this is it, another couple of size comparison shots:

So the bosses said this was the snow cammo pattern? Seems legit
If only I had remembered I painted the walker grey, not black.... (sigh)
Well, I'm not repainting any of them. That's it. My main concern here is that, in fact, I have done nothing but a WH40K Leman Russ for DUST, hehe. But well, I think the tank now looks weird enough to fit in the ambientation, so it works for me!
That reminds me that I haven't played a DUST game in ages. That certainly has to be worked on...
(Or is that Konflikt '47 game the new black nowadays...? Hmmm...)

Thursday, 15 September 2016

Playing Imperial Assault

Just as promised, here I am with an Imperial Assault AAR. Just played it last weekend, but couldn't post about it til now. OK, I guess that a full report talking in detail about the mechanics and so is quite out of place right now; the game has been rolling for a while and it's hardly new by now. I bet that everything regarding those things has already been discussed (way better than I could) in many other places. Shame I don't know them, so I'm talking about the game just my own way :D

So first things first. To play this game you'll need... your original trilogy OST for background. No, not the other trilogies. You need the original trilogy, of course. That's out of question :P

Once we've established our minimum requirements, we can go on the game itself. The quickest way to describe it is... well, Descent with Star Wars minis. Yup, it's essentially the very same game (you had a review of Descent here, so I may refer you up to that post for the insights of the game).

The scenarios are always modular, so you can have quite a good rate of different configurations with the board pieces. We played this one first:

Three rebels against the Empire
In this scenario, the rebels must destroy all four comm stations on the board. The Empire will be receiving reenforcements as turns go by.
Each character has a couple of actions, they can move up to their speed value and attack/defence work with the funny colour dice. Depending on ech character you'll roll different dice, the numbers on them stating the distance the shot can reach and the symbols determining how much damage it inflicts. The defence dice work quite similarly, each symbol displayed reducing the harm in one point. Besides, special features (the lihgtning symbol) can appear, each one depending on the character (i.e., extra damage points in attack, reroll a die, etc.)

So the action begins!
But you know... the Empire strikes back
Rough start, that's a hell of a firefight
Not only for the Imperials, the rebel veteran has 5 wounds
 Rebels were not doing bad, but they weren't fulfiling their objective at all! This was not about killing Stormtroopers, but destroying those stations! This game was to be 6 turns long and we had spent two of them!

Time to push forward!
Imperial reenforcements. All officers enjoy poking eyes!
Finally some harm is done to the first machine!
The station is destroyed and the rebels advance
The door is also destroyed! Free pass to the Imperial outpost...
No! The door blocks again and new reenforcements arrive!!
Things are getting pretty difficult...
The rebels realise they are not going to achieve their objective, so at least they kill everyone they can
The door is finally destroyed, but that's no good news for the rebels!
Last act of defying heroism. Whatever
So the end of the sixth turn arrived, and the end of the game with it. The rebels had failed to meet their objective, but they had given a hell of a fight. Well, that's something!

So first impression... I had forgotten the pros and cons of Descent, and Imperial Assault has them all. Once you get into the game, everything is quite easy going; but until you reach that point, all the preparations and different cards, tokens and stuff are rather overwhelming. Gasp. Approaching the game for the first time can be slightly disencouraging, as the learning curve is a little bit steep. However, the game experience totally pays off after a couple of turns.

In fact, as the game was quick (not more than half an hour maybe?), we run another scenario! Rebel Fanfare!!

We used the other three rebels, so we could see them all in action. Fun thing about this one is that we could get to use an AT-ST... but operated by rebels! The Bothan in the party has gone frenzy and has taken control of the machine. But the Imperials are not defenceless. They have a Royal Guard Champion and Darth Vader himself!

Well... this escalated quickly
This is going to be bloody
So the firefight starts! There we go again!
The Champion proves himself to be a tough nut to crack. Darth Vader... No comment
The rebels focus their attacks on Vader... until he falls!
But the Imperials do exactly the same on the AT-ST
Until it's finally destroyed!
By now, the three rebels were severely wounded (when a character receives as many harm points as their life value, the mini is not taken from the board; the character stat card is flipped and the rebel keeps on playing with decreased stats and skills, showing that has been injured). So the Imperials had imposed their rule again!

The Imperial March sounds while the Rebellion is being crashed. Maybe next time we will have... a new hope (the Force theme sounds smoothly on the desert...)

So, in conclusion, the game is fun and swift once you get immersed into it, but getting to that point for the first time will require some of your undivided attention. Oh, and a table to deploy the hundred cards you need! :D

Saturday, 10 September 2016

Storming the game

This is an important step in any project. The day you finish... the core of it. No, I'm not going to say 'the day you finish the project'. That doesn't exist, for goodness sake! But today I can say I've finished the Imperial Assault core game. Weee!

The only minis I had left were the Stormtroopers. I've left them for the end on purpose, as I really dreaded the perspective of having nine absolutely identical minis and not having a clue of how to make them different. For me, the most logical solution was... buying more Stromtroopers :P

I considered purchasing some bendy WotC minis, in order to have some different poses which I could combine with what I had. But I finally opted for the own Imperial Assault expansion pack. Three identical Stormtroopers, but different from the other nine.

Three like the left guy, nine like the right one. Yikes
OK, at least I had two different models. Then I just needed my blade and the rest would easily become multi component minis! I left the two from the pic above untouched and begun to combine poses, arms, head repositionings, etc. on all the others...

Not easy to work with that pose, you know
The pointing finger was the hardest part here
Looking for droids
Here you have all of them, including the one I already had:

Truly Imperial entanglements
So here we are. The full core game finished, plus some extra minis. I guess it's time for the mandatory family pic:

This is it. I haven't taken the card pieces out of the box yet...
I have some WotC and Knightmodels minis that will also be part of this project. But first things first. All the necessary minis are already painted... This demands a game!!
(Hopefully) quite soon!