About time! You've been watching my zombie hordes for weeks, but no action at all! This has come to an end, as I finally had a game (I had played the game with unpainted
minis pieces of plastic, but this has been the first one with painted minis!).
As it is a widely known game by now, I'll skip the most tedious parts of the rules and focus on the action.
We chose a scenario from the rulebook. This was the setting:
|Modular board, multiple configurations. Triceratops not included|
We chose the survivors (well, we did it sorta randomly):
Despite what weapon the mini is carrying, that's just for the show. Any equipment the character is actually carrying is depicted through cards in a character sheet.
|I manage to have girls with chainsaws every game I play. I'm beginning to get worried...|
Each character has action points. Special skills depend on the character (or the weapons everyone is using at the moment). Generally speaking, you can use each action point to move one section (delimited by crosswalks or rooms inside buildings), search for items or use a weapon. Each time you kill (re-kill?) a zombie, you get one experience point. This way you can upgrade your survivor. But beware, the higher experience level you get, the harder it may become! You may get new skills, but when any character goes to the next experience level (the chart above in your character sheet, marked with different colours), more and more zombies will get in at the end of each turn!
|Though it is in Spanish, I hope you don't need further translation|
So you draw a card from the deck at the end of each turn and, depending on the most skilled character's level, you will have to put the corresponding number of zombies on the board. As you can see, at some time, they begin to appear and wander around:
|A Fattie is always accompanied by two Walkers|
|Trying to escape from the giant Triceratops behind her|
The objective in this game was getting into determined rooms and search for items in them. We split our group (maybe not a wise decision, but we are acting a zombie movie so who cares), Phil, Doug and Josh went searching one objective and Amy went opening doors in order to allow free movements to the rest (only determined weapons can... 'open' doors).
|Exploring the city|
|This trio gets into the scene|
Some actions (shooting, opening doors with an axe...) make noise. Z's will automatically walk straight towards the closest survivor they see and will also be attracted by noise, so you have to be careful with what you do!
|Amy is making some noise!|
|Don't worry, Amy is a tough girl!|
|Josh scatters three Z's with his shotgun|
But they keep coming!
|The Triceratops is still kinda disturbing|
|Ehm, you think anyone heard us?|
|Guys, I could use some help here...|
|Guys? Hey, guuuuys!|
|No, not you!|
|Nothing to do here|
|Blamm blamm dakka dakka|
|That football game was boring to death|
|5 extra experience points for her|
|Yummm... grrrr... argm... nom nom nom|
|Makin' a lot of noise here...|
|This is getting crowded...|
|No easy decisions in this game. All for the survival of the group|
|You want my brains? Come get'em!|
|This is getting ugly...|
|C'mon, we still can get it!|
|This is an epic movie scene. Add epic music to taste|
|This pic is needless and just for show. The guts on the floor looked too damn right not to take the pic|
|Extra turn for all Walkers! Oh no!|
|Zombie rush hour|